Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c index 4e806b06d35d..29603561d501 100644 --- a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c +++ b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c @@ -19,7 +19,7 @@ #include <drm/drm_atomic.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_module.h> @@ -760,7 +760,7 @@ static int atmel_hlcdc_dc_drm_probe(struct platform_device *pdev) if (ret) goto err_unload; - drm_fbdev_generic_setup(ddev, 24); + drm_fbdev_dma_setup(ddev, 24); return 0; -- 2.39.2