On Wed, Mar 01, 2023 at 04:30:44PM +0100, Thomas Zimmermann wrote: > Use the fbdev emulation that is optimized for DMA helpers. Avoids > possible shadow buffering and makes the code simpler. > > Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Acked-by: Sam Ravnborg <sam@xxxxxxxxxxxx> > --- > drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c > index 4e806b06d35d..29603561d501 100644 > --- a/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c > +++ b/drivers/gpu/drm/atmel-hlcdc/atmel_hlcdc_dc.c > @@ -19,7 +19,7 @@ > #include <drm/drm_atomic.h> > #include <drm/drm_atomic_helper.h> > #include <drm/drm_drv.h> > -#include <drm/drm_fbdev_generic.h> > +#include <drm/drm_fbdev_dma.h> > #include <drm/drm_gem_dma_helper.h> > #include <drm/drm_gem_framebuffer_helper.h> > #include <drm/drm_module.h> > @@ -760,7 +760,7 @@ static int atmel_hlcdc_dc_drm_probe(struct platform_device *pdev) > if (ret) > goto err_unload; > > - drm_fbdev_generic_setup(ddev, 24); > + drm_fbdev_dma_setup(ddev, 24); > > return 0; > > -- > 2.39.2