Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/imx/dcss/dcss-kms.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/imx/dcss/dcss-kms.c b/drivers/gpu/drm/imx/dcss/dcss-kms.c index dab5e664920d..896de946f8df 100644 --- a/drivers/gpu/drm/imx/dcss/dcss-kms.c +++ b/drivers/gpu/drm/imx/dcss/dcss-kms.c @@ -7,7 +7,7 @@ #include <drm/drm_atomic_helper.h> #include <drm/drm_bridge_connector.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_of.h> @@ -145,7 +145,7 @@ struct dcss_kms_dev *dcss_kms_attach(struct dcss_dev *dcss) if (ret) goto cleanup_crtc; - drm_fbdev_generic_setup(drm, 32); + drm_fbdev_dma_setup(drm, 32); return kms; -- 2.39.2