[Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]

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Comment # 14 on bug 63532 from
(In reply to comment #13)
> I managed to start the game and it seems there are different problems with
> water rendering, and I don't see framebuffer-related errors in the game.
> Possibly I was wrong, I'll look into it to see if it's something related to
> mesa or the driver.
> 
> Btw, Ian, here is a backtrace for BindTexture error (target is 0).
> Breakpoint on _mesa_problem didn't catch it, so I used _mesa_error:

Right, I always get those backwards.  Sorry. :(

> Breakpoint 1, _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
>     0x7f4466e38864 "glBindTexture(target)") at
> ../../src/mesa/main/errors.c:935
> 935	   debug_get_id(&error_msg_id);
> (gdb) bt full
> #0  _mesa_error (ctx=0x6f31ec0, error=1280, fmtString=
>     0x7f4466e38864 "glBindTexture(target)") at
> ../../src/mesa/main/errors.c:935
>         do_output = 0 '\000'
>         do_log = 0 '\000'
>         error_msg_id = 0
>         __PRETTY_FUNCTION__ = "_mesa_error"
> #1  0x00007f4466aba48f in _mesa_BindTexture (target=0, texName=2079)
>     at ../../src/mesa/main/texobj.c:1238
>         ctx = 0x6f31ec0
>         texUnit = 0x6f34f38
>         newTexObj = 0x0
>         targetIndex = -1
>         __PRETTY_FUNCTION__ = "_mesa_BindTexture"
>         __func__ = "_mesa_BindTexture"
> #2  0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)

That's definitely no good.  0 isn't a valid target, and 2079 (0x081F) isn't
either.  Weird.

>     at ../../../src/mapi/glapi/glapi_mapi_tmp.h:3574
>         _tbl = 0x6f42cd0
>         _func = 0x7f4466aba3ca <_mesa_BindTexture>
> #3  0x00007f4467bb1f85 in ?? () from /home/vg/HoN/vid_gl2-x86_64.so


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