Comment # 14
on bug 63532
from Ian Romanick
(In reply to comment #13) > I managed to start the game and it seems there are different problems with > water rendering, and I don't see framebuffer-related errors in the game. > Possibly I was wrong, I'll look into it to see if it's something related to > mesa or the driver. > > Btw, Ian, here is a backtrace for BindTexture error (target is 0). > Breakpoint on _mesa_problem didn't catch it, so I used _mesa_error: Right, I always get those backwards. Sorry. :( > Breakpoint 1, _mesa_error (ctx=0x6f31ec0, error=1280, fmtString= > 0x7f4466e38864 "glBindTexture(target)") at > ../../src/mesa/main/errors.c:935 > 935 debug_get_id(&error_msg_id); > (gdb) bt full > #0 _mesa_error (ctx=0x6f31ec0, error=1280, fmtString= > 0x7f4466e38864 "glBindTexture(target)") at > ../../src/mesa/main/errors.c:935 > do_output = 0 '\000' > do_log = 0 '\000' > error_msg_id = 0 > __PRETTY_FUNCTION__ = "_mesa_error" > #1 0x00007f4466aba48f in _mesa_BindTexture (target=0, texName=2079) > at ../../src/mesa/main/texobj.c:1238 > ctx = 0x6f31ec0 > texUnit = 0x6f34f38 > newTexObj = 0x0 > targetIndex = -1 > __PRETTY_FUNCTION__ = "_mesa_BindTexture" > __func__ = "_mesa_BindTexture" > #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079) That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't either. Weird. > at ../../../src/mapi/glapi/glapi_mapi_tmp.h:3574 > _tbl = 0x6f42cd0 > _func = 0x7f4466aba3ca <_mesa_BindTexture> > #3 0x00007f4467bb1f85 in ?? () from /home/vg/HoN/vid_gl2-x86_64.so
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