Comment # 13
on bug 63532
from Vadim Girlin
I managed to start the game and it seems there are different problems with water rendering, and I don't see framebuffer-related errors in the game. Possibly I was wrong, I'll look into it to see if it's something related to mesa or the driver. Btw, Ian, here is a backtrace for BindTexture error (target is 0). Breakpoint on _mesa_problem didn't catch it, so I used _mesa_error: Breakpoint 1, _mesa_error (ctx=0x6f31ec0, error=1280, fmtString= 0x7f4466e38864 "glBindTexture(target)") at ../../src/mesa/main/errors.c:935 935 debug_get_id(&error_msg_id); (gdb) bt full #0 _mesa_error (ctx=0x6f31ec0, error=1280, fmtString= 0x7f4466e38864 "glBindTexture(target)") at ../../src/mesa/main/errors.c:935 do_output = 0 '\000' do_log = 0 '\000' error_msg_id = 0 __PRETTY_FUNCTION__ = "_mesa_error" #1 0x00007f4466aba48f in _mesa_BindTexture (target=0, texName=2079) at ../../src/mesa/main/texobj.c:1238 ctx = 0x6f31ec0 texUnit = 0x6f34f38 newTexObj = 0x0 targetIndex = -1 __PRETTY_FUNCTION__ = "_mesa_BindTexture" __func__ = "_mesa_BindTexture" #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079) at ../../../src/mapi/glapi/glapi_mapi_tmp.h:3574 _tbl = 0x6f42cd0 _func = 0x7f4466aba3ca <_mesa_BindTexture> #3 0x00007f4467bb1f85 in ?? () from /home/vg/HoN/vid_gl2-x86_64.so
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