[Bug 63532] Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]

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Comment # 15 on bug 63532 from
(In reply to comment #14)
> > #2  0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
> 
> That's definitely no good.  0 isn't a valid target, and 2079 (0x081F) isn't
> either.  Weird.

I tested it with catalyst 13.1, there is the same rendering issue (water is
black with some video settings), and similar BindTexture calls with target 0,
so I think it's not a mesa/r600g's issues.


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