On Thu, 2022-11-10 at 14:49 +0000, Matthew Auld wrote: > On 10/11/2022 05:31, Mani Milani wrote: > > At present, the gpu thread crashes at times when grab_vma() > > attempts to > > acquire a gem object lock when in a deadlock state. > > > > Problems: > > I identified the following 4 issues in the current code: > > 1. Since grab_vma() calls i915_gem_object_trylock(), which > > consequently > > calls ww_mutex_trylock(), to acquire lock, it does not perform > > any > > -EDEADLK handling; And -EALREADY handling is also unreliable, > > according to the description of ww_mutex_trylock(). > > 2. Since the return value of grab_vma() is a boolean showing > > success/failure, it does not provide any extra information on > > the > > failure reason, and therefore does not provide any mechanism to > > its > > caller to take any action to fix a potential deadlock. > > 3. Current grab_vma() implementation produces inconsistent > > behaviour > > depending on the refcount value, without informing the caller. > > If > > refcount is already zero, grab_vma() neither acquires lock nor > > increments the refcount, but still returns 'true' for success! > > This > > means that grab_vma() returning true (for success) does not > > always > > mean that the gem obj is actually safely accessible. > > 4. Currently, calling "i915_gem_object_lock(obj,ww)" is meant to be > > followed by a consequent "i915_gem_object_unlock(obj)" ONLY if > > the > > original 'ww' object pointer was NULL, or otherwise not be > > called and > > leave the houskeeping to "i915_gem_ww_ctx_fini(ww)". There are > > a few > > issues with this: > > - This is not documented anywhere in the code (that I could > > find), > > but only explained in an older commit message. > > - This produces an inconsistent usage of the lock/unlock > > functions, > > increasing the chance of mistakes and issues. > > - This is not a clean design as it requires any new code that > > calls > > these lock/unlock functions to know their internals, as well > > as the > > internals of the functions calling the new code being added. > > > > Fix: > > To fix the issues above, this patch: > > 1. Changes grab_vma() to call i915_gem_object_lock() instead of > > i915_gem_object_trylock(), to handle -EDEADLK and -EALREADY > > cases. > > This should not cause any issue since the PIN_NONBLOCK flag is > > checked beforehand in the 2 cases grab_vma() is called. > > 2. Changes grab_vma() to return the actual error code, instead of > > bool. > > 3. Changes grab_vma() to behave consistently when returning > > success, by > > both incrementing the refcount and acquiring lock at all times. > > 4. Changes i915_gem_object_unlock() to pair with > > i915_gem_object_lock() > > nicely in all cases and do the housekeeping without the need > > for the > > caller to do anything other than simply calling lock and > > unlock. > > 5. Ensures the gem obj->obj_link is initialized and deleted from > > the ww > > list such that it can be tested for emptiness using > > list_empty(). > > > > Signed-off-by: Mani Milani <mani@xxxxxxxxxxxx> > > --- > > > > drivers/gpu/drm/i915/gem/i915_gem_object.c | 2 + > > drivers/gpu/drm/i915/gem/i915_gem_object.h | 10 ++++- > > drivers/gpu/drm/i915/i915_gem_evict.c | 48 ++++++++++++----- > > ----- > > drivers/gpu/drm/i915/i915_gem_ww.c | 8 ++-- > > 4 files changed, 41 insertions(+), 27 deletions(-) > > > > diff --git a/drivers/gpu/drm/i915/gem/i915_gem_object.c > > b/drivers/gpu/drm/i915/gem/i915_gem_object.c > > index 369006c5317f..69d013b393fb 100644 > > --- a/drivers/gpu/drm/i915/gem/i915_gem_object.c > > +++ b/drivers/gpu/drm/i915/gem/i915_gem_object.c > > @@ -78,6 +78,8 @@ void i915_gem_object_init(struct > > drm_i915_gem_object *obj, > > > > INIT_LIST_HEAD(&obj->mm.link); > > > > + INIT_LIST_HEAD(&obj->obj_link); > > + > > INIT_LIST_HEAD(&obj->lut_list); > > spin_lock_init(&obj->lut_lock); > > > > diff --git a/drivers/gpu/drm/i915/gem/i915_gem_object.h > > b/drivers/gpu/drm/i915/gem/i915_gem_object.h > > index 1723af9b0f6a..7e7a61bdf52c 100644 > > --- a/drivers/gpu/drm/i915/gem/i915_gem_object.h > > +++ b/drivers/gpu/drm/i915/gem/i915_gem_object.h > > @@ -219,7 +219,7 @@ static inline bool > > i915_gem_object_trylock(struct drm_i915_gem_object *obj, > > return ww_mutex_trylock(&obj->base.resv->lock, &ww- > > >ctx); > > } > > > > -static inline void i915_gem_object_unlock(struct > > drm_i915_gem_object *obj) > > +static inline void __i915_gem_object_unlock(struct > > drm_i915_gem_object *obj) > > { > > if (obj->ops->adjust_lru) > > obj->ops->adjust_lru(obj); > > @@ -227,6 +227,14 @@ static inline void > > i915_gem_object_unlock(struct drm_i915_gem_object *obj) > > dma_resv_unlock(obj->base.resv); > > } > > > > +static inline void i915_gem_object_unlock(struct > > drm_i915_gem_object *obj) > > +{ > > + if (list_empty(&obj->obj_link)) > > + __i915_gem_object_unlock(obj); > > + else > > + i915_gem_ww_unlock_single(obj); > > +} > > + > > static inline void > > i915_gem_object_set_readonly(struct drm_i915_gem_object *obj) > > { > > diff --git a/drivers/gpu/drm/i915/i915_gem_evict.c > > b/drivers/gpu/drm/i915/i915_gem_evict.c > > index f025ee4fa526..3eb514b4eddc 100644 > > --- a/drivers/gpu/drm/i915/i915_gem_evict.c > > +++ b/drivers/gpu/drm/i915/i915_gem_evict.c > > @@ -55,29 +55,33 @@ static int ggtt_flush(struct intel_gt *gt) > > return intel_gt_wait_for_idle(gt, MAX_SCHEDULE_TIMEOUT); > > } > > > > -static bool grab_vma(struct i915_vma *vma, struct i915_gem_ww_ctx > > *ww) > > +static int grab_vma(struct i915_vma *vma, struct i915_gem_ww_ctx > > *ww) > > { > > + int err; > > + > > + /* Dead objects don't need pins */ > > + if (dying_vma(vma)) > > + atomic_and(~I915_VMA_PIN_MASK, &vma->flags); > > + > > + err = i915_gem_object_lock(vma->obj, ww); > > AFAIK the issue here is that we are already holding the vm->mutex, so > this can potentially deadlock, which I guess is why this was trylock. > > We typically grab a bunch of object locks during execbuf, and then > grab > the vm->mutex, before binding the vma for each object. So vm->mutex > is > always our inner lock, and the object lock is the outer one. Using a > full lock here then inverts that locking AFAICT. Like say if one > process > is holding object A + vm->mutex and then tries to grab object B here > in > grab_vma(), but another process is already holding object B + waiting > to > grab vm->mutex? Indeed. IIRC the assumption here was that a ww mutex trylock would be similar in behaviour to the previous code which instead checked for pinned vmas. One difference, though, is that we lock most objects upfront and then try to make space for VMAs avoiding evicting vmas that is needed anyway for the batch. The old code would instead evict and rebind. But there should be a catch-all evict everything and rebind if eviction fails so it would be beneficial to see the "gpu thread crash". I think there is an issue filed in gitlab where even this catch-all evict everything fails that might needs looking at. /Thomas > > > + > > /* > > * We add the extra refcount so the object doesn't drop to > > zero until > > - * after ungrab_vma(), this way trylock is always paired > > with unlock. > > + * after ungrab_vma(), this way lock is always paired with > > unlock. > > */ > > - if (i915_gem_object_get_rcu(vma->obj)) { > > - if (!i915_gem_object_trylock(vma->obj, ww)) { > > - i915_gem_object_put(vma->obj); > > - return false; > > - } > > - } else { > > - /* Dead objects don't need pins */ > > - atomic_and(~I915_VMA_PIN_MASK, &vma->flags); > > - } > > + if (!err) > > + i915_gem_object_get(vma->obj); > > > > - return true; > > + return err; > > } > > > > static void ungrab_vma(struct i915_vma *vma) > > { > > - if (dying_vma(vma)) > > + if (dying_vma(vma)) { > > + /* Dead objects don't need pins */ > > + atomic_and(~I915_VMA_PIN_MASK, &vma->flags); > > return; > > + } > > > > i915_gem_object_unlock(vma->obj); > > i915_gem_object_put(vma->obj); > > @@ -93,10 +97,11 @@ mark_free(struct drm_mm_scan *scan, > > if (i915_vma_is_pinned(vma)) > > return false; > > > > - if (!grab_vma(vma, ww)) > > + if (grab_vma(vma, ww)) > > return false; > > > > list_add(&vma->evict_link, unwind); > > + > > return drm_mm_scan_add_block(scan, &vma->node); > > } > > > > @@ -284,10 +289,12 @@ i915_gem_evict_something(struct > > i915_address_space *vm, > > vma = container_of(node, struct i915_vma, node); > > > > /* If we find any non-objects (!vma), we cannot > > evict them */ > > - if (vma->node.color != I915_COLOR_UNEVICTABLE && > > - grab_vma(vma, ww)) { > > - ret = __i915_vma_unbind(vma); > > - ungrab_vma(vma); > > + if (vma->node.color != I915_COLOR_UNEVICTABLE) { > > + ret = grab_vma(vma, ww); > > + if (!ret) { > > + ret = __i915_vma_unbind(vma); > > + ungrab_vma(vma); > > + } > > } else { > > ret = -ENOSPC; > > } > > @@ -382,10 +389,9 @@ int i915_gem_evict_for_node(struct > > i915_address_space *vm, > > break; > > } > > > > - if (!grab_vma(vma, ww)) { > > - ret = -ENOSPC; > > + ret = grab_vma(vma, ww); > > + if (ret) > > break; > > - } > > > > /* > > * Never show fear in the face of dragons! > > diff --git a/drivers/gpu/drm/i915/i915_gem_ww.c > > b/drivers/gpu/drm/i915/i915_gem_ww.c > > index 3f6ff139478e..937b279f50fc 100644 > > --- a/drivers/gpu/drm/i915/i915_gem_ww.c > > +++ b/drivers/gpu/drm/i915/i915_gem_ww.c > > @@ -19,16 +19,14 @@ static void i915_gem_ww_ctx_unlock_all(struct > > i915_gem_ww_ctx *ww) > > struct drm_i915_gem_object *obj; > > > > while ((obj = list_first_entry_or_null(&ww->obj_list, > > struct drm_i915_gem_object, obj_link))) { > > - list_del(&obj->obj_link); > > - i915_gem_object_unlock(obj); > > - i915_gem_object_put(obj); > > + i915_gem_ww_unlock_single(obj); > > } > > } > > > > void i915_gem_ww_unlock_single(struct drm_i915_gem_object *obj) > > { > > - list_del(&obj->obj_link); > > - i915_gem_object_unlock(obj); > > + list_del_init(&obj->obj_link); > > + __i915_gem_object_unlock(obj); > > i915_gem_object_put(obj); > > } > >