On 10/11/2022 05:31, Mani Milani wrote:
At present, the gpu thread crashes at times when grab_vma() attempts to
acquire a gem object lock when in a deadlock state.
Problems:
I identified the following 4 issues in the current code:
1. Since grab_vma() calls i915_gem_object_trylock(), which consequently
calls ww_mutex_trylock(), to acquire lock, it does not perform any
-EDEADLK handling; And -EALREADY handling is also unreliable,
according to the description of ww_mutex_trylock().
2. Since the return value of grab_vma() is a boolean showing
success/failure, it does not provide any extra information on the
failure reason, and therefore does not provide any mechanism to its
caller to take any action to fix a potential deadlock.
3. Current grab_vma() implementation produces inconsistent behaviour
depending on the refcount value, without informing the caller. If
refcount is already zero, grab_vma() neither acquires lock nor
increments the refcount, but still returns 'true' for success! This
means that grab_vma() returning true (for success) does not always
mean that the gem obj is actually safely accessible.
4. Currently, calling "i915_gem_object_lock(obj,ww)" is meant to be
followed by a consequent "i915_gem_object_unlock(obj)" ONLY if the
original 'ww' object pointer was NULL, or otherwise not be called and
leave the houskeeping to "i915_gem_ww_ctx_fini(ww)". There are a few
issues with this:
- This is not documented anywhere in the code (that I could find),
but only explained in an older commit message.
- This produces an inconsistent usage of the lock/unlock functions,
increasing the chance of mistakes and issues.
- This is not a clean design as it requires any new code that calls
these lock/unlock functions to know their internals, as well as the
internals of the functions calling the new code being added.
Fix:
To fix the issues above, this patch:
1. Changes grab_vma() to call i915_gem_object_lock() instead of
i915_gem_object_trylock(), to handle -EDEADLK and -EALREADY cases.
This should not cause any issue since the PIN_NONBLOCK flag is
checked beforehand in the 2 cases grab_vma() is called.
2. Changes grab_vma() to return the actual error code, instead of bool.
3. Changes grab_vma() to behave consistently when returning success, by
both incrementing the refcount and acquiring lock at all times.
4. Changes i915_gem_object_unlock() to pair with i915_gem_object_lock()
nicely in all cases and do the housekeeping without the need for the
caller to do anything other than simply calling lock and unlock.
5. Ensures the gem obj->obj_link is initialized and deleted from the ww
list such that it can be tested for emptiness using list_empty().
Signed-off-by: Mani Milani <mani@xxxxxxxxxxxx>
---
drivers/gpu/drm/i915/gem/i915_gem_object.c | 2 +
drivers/gpu/drm/i915/gem/i915_gem_object.h | 10 ++++-
drivers/gpu/drm/i915/i915_gem_evict.c | 48 ++++++++++++----------
drivers/gpu/drm/i915/i915_gem_ww.c | 8 ++--
4 files changed, 41 insertions(+), 27 deletions(-)
diff --git a/drivers/gpu/drm/i915/gem/i915_gem_object.c b/drivers/gpu/drm/i915/gem/i915_gem_object.c
index 369006c5317f..69d013b393fb 100644
--- a/drivers/gpu/drm/i915/gem/i915_gem_object.c
+++ b/drivers/gpu/drm/i915/gem/i915_gem_object.c
@@ -78,6 +78,8 @@ void i915_gem_object_init(struct drm_i915_gem_object *obj,
INIT_LIST_HEAD(&obj->mm.link);
+ INIT_LIST_HEAD(&obj->obj_link);
+
INIT_LIST_HEAD(&obj->lut_list);
spin_lock_init(&obj->lut_lock);
diff --git a/drivers/gpu/drm/i915/gem/i915_gem_object.h b/drivers/gpu/drm/i915/gem/i915_gem_object.h
index 1723af9b0f6a..7e7a61bdf52c 100644
--- a/drivers/gpu/drm/i915/gem/i915_gem_object.h
+++ b/drivers/gpu/drm/i915/gem/i915_gem_object.h
@@ -219,7 +219,7 @@ static inline bool i915_gem_object_trylock(struct drm_i915_gem_object *obj,
return ww_mutex_trylock(&obj->base.resv->lock, &ww->ctx);
}
-static inline void i915_gem_object_unlock(struct drm_i915_gem_object *obj)
+static inline void __i915_gem_object_unlock(struct drm_i915_gem_object *obj)
{
if (obj->ops->adjust_lru)
obj->ops->adjust_lru(obj);
@@ -227,6 +227,14 @@ static inline void i915_gem_object_unlock(struct drm_i915_gem_object *obj)
dma_resv_unlock(obj->base.resv);
}
+static inline void i915_gem_object_unlock(struct drm_i915_gem_object *obj)
+{
+ if (list_empty(&obj->obj_link))
+ __i915_gem_object_unlock(obj);
+ else
+ i915_gem_ww_unlock_single(obj);
+}
+
static inline void
i915_gem_object_set_readonly(struct drm_i915_gem_object *obj)
{
diff --git a/drivers/gpu/drm/i915/i915_gem_evict.c b/drivers/gpu/drm/i915/i915_gem_evict.c
index f025ee4fa526..3eb514b4eddc 100644
--- a/drivers/gpu/drm/i915/i915_gem_evict.c
+++ b/drivers/gpu/drm/i915/i915_gem_evict.c
@@ -55,29 +55,33 @@ static int ggtt_flush(struct intel_gt *gt)
return intel_gt_wait_for_idle(gt, MAX_SCHEDULE_TIMEOUT);
}
-static bool grab_vma(struct i915_vma *vma, struct i915_gem_ww_ctx *ww)
+static int grab_vma(struct i915_vma *vma, struct i915_gem_ww_ctx *ww)
{
+ int err;
+
+ /* Dead objects don't need pins */
+ if (dying_vma(vma))
+ atomic_and(~I915_VMA_PIN_MASK, &vma->flags);
+
+ err = i915_gem_object_lock(vma->obj, ww);
AFAIK the issue here is that we are already holding the vm->mutex, so
this can potentially deadlock, which I guess is why this was trylock.
We typically grab a bunch of object locks during execbuf, and then grab
the vm->mutex, before binding the vma for each object. So vm->mutex is
always our inner lock, and the object lock is the outer one. Using a
full lock here then inverts that locking AFAICT. Like say if one process
is holding object A + vm->mutex and then tries to grab object B here in
grab_vma(), but another process is already holding object B + waiting to
grab vm->mutex?
+
/*
* We add the extra refcount so the object doesn't drop to zero until
- * after ungrab_vma(), this way trylock is always paired with unlock.
+ * after ungrab_vma(), this way lock is always paired with unlock.
*/
- if (i915_gem_object_get_rcu(vma->obj)) {
- if (!i915_gem_object_trylock(vma->obj, ww)) {
- i915_gem_object_put(vma->obj);
- return false;
- }
- } else {
- /* Dead objects don't need pins */
- atomic_and(~I915_VMA_PIN_MASK, &vma->flags);
- }
+ if (!err)
+ i915_gem_object_get(vma->obj);
- return true;
+ return err;
}
static void ungrab_vma(struct i915_vma *vma)
{
- if (dying_vma(vma))
+ if (dying_vma(vma)) {
+ /* Dead objects don't need pins */
+ atomic_and(~I915_VMA_PIN_MASK, &vma->flags);
return;
+ }
i915_gem_object_unlock(vma->obj);
i915_gem_object_put(vma->obj);
@@ -93,10 +97,11 @@ mark_free(struct drm_mm_scan *scan,
if (i915_vma_is_pinned(vma))
return false;
- if (!grab_vma(vma, ww))
+ if (grab_vma(vma, ww))
return false;
list_add(&vma->evict_link, unwind);
+
return drm_mm_scan_add_block(scan, &vma->node);
}
@@ -284,10 +289,12 @@ i915_gem_evict_something(struct i915_address_space *vm,
vma = container_of(node, struct i915_vma, node);
/* If we find any non-objects (!vma), we cannot evict them */
- if (vma->node.color != I915_COLOR_UNEVICTABLE &&
- grab_vma(vma, ww)) {
- ret = __i915_vma_unbind(vma);
- ungrab_vma(vma);
+ if (vma->node.color != I915_COLOR_UNEVICTABLE) {
+ ret = grab_vma(vma, ww);
+ if (!ret) {
+ ret = __i915_vma_unbind(vma);
+ ungrab_vma(vma);
+ }
} else {
ret = -ENOSPC;
}
@@ -382,10 +389,9 @@ int i915_gem_evict_for_node(struct i915_address_space *vm,
break;
}
- if (!grab_vma(vma, ww)) {
- ret = -ENOSPC;
+ ret = grab_vma(vma, ww);
+ if (ret)
break;
- }
/*
* Never show fear in the face of dragons!
diff --git a/drivers/gpu/drm/i915/i915_gem_ww.c b/drivers/gpu/drm/i915/i915_gem_ww.c
index 3f6ff139478e..937b279f50fc 100644
--- a/drivers/gpu/drm/i915/i915_gem_ww.c
+++ b/drivers/gpu/drm/i915/i915_gem_ww.c
@@ -19,16 +19,14 @@ static void i915_gem_ww_ctx_unlock_all(struct i915_gem_ww_ctx *ww)
struct drm_i915_gem_object *obj;
while ((obj = list_first_entry_or_null(&ww->obj_list, struct drm_i915_gem_object, obj_link))) {
- list_del(&obj->obj_link);
- i915_gem_object_unlock(obj);
- i915_gem_object_put(obj);
+ i915_gem_ww_unlock_single(obj);
}
}
void i915_gem_ww_unlock_single(struct drm_i915_gem_object *obj)
{
- list_del(&obj->obj_link);
- i915_gem_object_unlock(obj);
+ list_del_init(&obj->obj_link);
+ __i915_gem_object_unlock(obj);
i915_gem_object_put(obj);
}