Looking... Regards, Luben On 2022-10-25 09:35, Alex Deucher wrote: > + Luben > > On Tue, Oct 25, 2022 at 2:55 AM brolerliew <brolerliew@xxxxxxxxx> wrote: >> >> When entity move from one rq to another, current_entity will be set to NULL >> if it is the moving entity. This make entities close to rq head got >> selected more frequently, especially when doing load balance between >> multiple drm_gpu_scheduler. >> >> Make current_entity to next when removing from rq. >> >> Signed-off-by: brolerliew <brolerliew@xxxxxxxxx> >> --- >> drivers/gpu/drm/scheduler/sched_main.c | 5 +++-- >> 1 file changed, 3 insertions(+), 2 deletions(-) >> >> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c >> index 2fab218d7082..00b22cc50f08 100644 >> --- a/drivers/gpu/drm/scheduler/sched_main.c >> +++ b/drivers/gpu/drm/scheduler/sched_main.c >> @@ -168,10 +168,11 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, >> spin_lock(&rq->lock); >> >> atomic_dec(rq->sched->score); >> - list_del_init(&entity->list); >> >> if (rq->current_entity == entity) >> - rq->current_entity = NULL; >> + rq->current_entity = list_next_entry(entity, list); >> + >> + list_del_init(&entity->list); >> >> if (drm_sched_policy == DRM_SCHED_POLICY_FIFO) >> drm_sched_rq_remove_fifo_locked(entity); >> -- >> 2.34.1 >>