+ Luben On Tue, Oct 25, 2022 at 2:55 AM brolerliew <brolerliew@xxxxxxxxx> wrote: > > When entity move from one rq to another, current_entity will be set to NULL > if it is the moving entity. This make entities close to rq head got > selected more frequently, especially when doing load balance between > multiple drm_gpu_scheduler. > > Make current_entity to next when removing from rq. > > Signed-off-by: brolerliew <brolerliew@xxxxxxxxx> > --- > drivers/gpu/drm/scheduler/sched_main.c | 5 +++-- > 1 file changed, 3 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > index 2fab218d7082..00b22cc50f08 100644 > --- a/drivers/gpu/drm/scheduler/sched_main.c > +++ b/drivers/gpu/drm/scheduler/sched_main.c > @@ -168,10 +168,11 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, > spin_lock(&rq->lock); > > atomic_dec(rq->sched->score); > - list_del_init(&entity->list); > > if (rq->current_entity == entity) > - rq->current_entity = NULL; > + rq->current_entity = list_next_entry(entity, list); > + > + list_del_init(&entity->list); > > if (drm_sched_policy == DRM_SCHED_POLICY_FIFO) > drm_sched_rq_remove_fifo_locked(entity); > -- > 2.34.1 >