On 9/22/22 15:09, Thomas Zimmermann wrote: > Iterate over all damage clips and updated them one by one. Replaces > the merging of damage areas, which can result in significant overhead > if damage areas are not close to each other. > > Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> > --- Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx> -- Best regards, Javier Martinez Canillas Core Platforms Red Hat