VPP_WRAP_OSD1_MATRIX_COEF22.Coeff22 is documented as being bits 0-12, not 16-28. Without this the output tends to have a pink hue, changing it results in better color accuracy. The vendor kernel doesn't use this register. However the code which sets VIU2_OSD1_MATRIX_COEF22 also uses bits 0-12. There is a slightly different style of registers for configuring some of the other matrices, which do use bits 16-28 for this coefficient, but those have names ending in MATRIX_COEF22_30, and this is not one of those. Signed-off-by: Stuart Menefy <stuart.menefy@xxxxxxxxxxxxxxxx> --- drivers/gpu/drm/meson/meson_viu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/meson/meson_viu.c b/drivers/gpu/drm/meson/meson_viu.c index 51df4de..876ffe0 100644 --- a/drivers/gpu/drm/meson/meson_viu.c +++ b/drivers/gpu/drm/meson/meson_viu.c @@ -94,7 +94,7 @@ static void meson_viu_set_g12a_osd1_matrix(struct meson_drm *priv, priv->io_base + _REG(VPP_WRAP_OSD1_MATRIX_COEF11_12)); writel(((m[9] & 0x1fff) << 16) | (m[10] & 0x1fff), priv->io_base + _REG(VPP_WRAP_OSD1_MATRIX_COEF20_21)); - writel((m[11] & 0x1fff) << 16, + writel((m[11] & 0x1fff), priv->io_base + _REG(VPP_WRAP_OSD1_MATRIX_COEF22)); writel(((m[18] & 0xfff) << 16) | (m[19] & 0xfff), -- 2.7.4