Always keep selected ring sched list in ctx entity. v2: fixed typo Signed-off-by: James Zhu <James.Zhu@xxxxxxx> --- drivers/gpu/drm/scheduler/sched_entity.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index f5595607995b..39dca9cb8e0d 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -71,7 +71,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, entity->guilty = guilty; entity->num_sched_list = num_sched_list; entity->priority = priority; - entity->sched_list = num_sched_list > 1 ? sched_list : NULL; + entity->sched_list = sched_list; entity->last_scheduled = NULL; if(num_sched_list) @@ -453,7 +453,7 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) struct drm_sched_rq *rq; /* single possible engine and already selected */ - if (!entity->sched_list) + if (entity->num_sched_list <= 1) return; /* queue non-empty, stay on the same engine */ @@ -482,9 +482,6 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) entity->rq = rq; } spin_unlock(&entity->rq_lock); - - if (entity->num_sched_list == 1) - entity->sched_list = NULL; } /** -- 2.25.1