Hi Sam, On Thu, Aug 11, 2022 at 8:29 PM Sam Ravnborg <sam@xxxxxxxxxxxx> wrote: > On Thu, Aug 11, 2022 at 06:11:40PM +0200, Daniel Vetter wrote: > > On Thu, Aug 11, 2022 at 09:59:39AM +0200, Geert Uytterhoeven wrote: > > > On Wed, Aug 10, 2022 at 5:59 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > On Fri, Jul 08, 2022 at 08:20:46PM +0200, Geert Uytterhoeven wrote: > > > > > Add a helper to retrieve the actual number of bits per pixel for a > > > > > plane, taking into account the number of characters and pixels per > > > > > block for tiled formats. > > > > > > > > > > Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> > > > > > Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx> > > > > > > > > --- a/drivers/gpu/drm/drm_fourcc.c > > > > > +++ b/drivers/gpu/drm/drm_fourcc.c > > > > > @@ -370,6 +370,25 @@ unsigned int drm_format_info_block_height(const struct drm_format_info *info, > > > > > } > > > > > EXPORT_SYMBOL(drm_format_info_block_height); > > > > > > > > > > +/** > > > > > + * drm_format_info_bpp - number of bits per pixel > > > > > + * @info: pixel format info > > > > > + * @plane: plane index > > > > > + * > > > > > + * Returns: > > > > > + * The actual number of bits per pixel, depending on the plane index. > > > > > + */ > > > > > +unsigned int drm_format_info_bpp(const struct drm_format_info *info, int plane) > > > > > +{ > > > > > + if (!info || plane < 0 || plane >= info->num_planes) > > > > > + return 0; > > > > > + > > > > > + return info->char_per_block[plane] * 8 / > > > > > + (drm_format_info_block_width(info, plane) * > > > > > + drm_format_info_block_height(info, plane)); > > > > > > > > Do we really needs this for blocky formats where this is potentially > > > > ill-defined? I think if there's no need then this should also return 0 > > > > when block_width/height != 1, it doesn't make much sense to compute bpp > > > > when it's not really bits per _pixel_. > > > > > > Yes, we do need this. For low-color formats, the number of bits > > > per pixel is less than eight, and block_width is larger than one. > > > That is actually the point of this patch. > > > > Hm right, I didn't realize that this is how we have to describe the > > formats with less than 8 bpp. > > > > I think we can include them easily with a check for char_per_block == 1 > > and then making sure that the division does not have a reminder (just in > > case someone does something really funny, it could e.g. be a 332 layout or > > something like that for 3 pixels). > > > > > > Minimally this needs to check whether the division actually makes sense or > > > > whether there's a reminder, and if there's reminder, then fail. But that > > > > feels like a bad hack and I think we should avoid it if it's not > > > > absolutely necessary. > > > > > > Looking at drivers/gpu/drm/drm_fourcc.c, the only supported format > > > where there can be a remainder is P030, which has 2 spare bits per > > > 32-bit word, and thus is special anyway. > > > Still, 4 * 8 / 3 = 10, so you get the correct numbers of bits for > > > the first plane. For the second plane, you get 8 * 8 / 3 = 21, > > > but as .is_yuv = true, you have to divide that result by two again, > > > so you get 10 again. > > > > Yeah I don't think we should describe these with bpp or cpp or anything > > like that. bpp < 8 makes sense since that's how this has been done since > > decades, but trying to extend these to funny new formats is a bad idea. > > This is also why cpp and depth refuse to compute these (or at least > > should). > > Daniel and I discussed this on irc. Let me try to recap here. > Using the bits per pixel info from drm_format_info is something we shall > try to avoid as this is often a sign of the wrong abstraction/design (my > words based on the irc talk). > So we shall limit the use of drm_format_info_bpp() to what we need now, > thus blocky formats should not be supported - to try to avoid seeing > this used more than necessary. > > Daniel suggested a rename to drm_format_info_legacy_bpp() to make it > obvious that this is often/always the wrong solution. I did not jump on > doing the rename as I do not know stuff good enough to tell people what > to use when this is not the right solution. The rename is simple, it is > the follow-up that keep me away. > > On top of this there is a few formats in drm_drourcc that has a depth > field set which should be dropped. .depth is only for the few legacy > formats where it is used today. > > We would also like to convert the fbdev helpers to drm_format_info, > and doing so will likely teach us a bit more what we need and what we > can drop. > > Geert - can you give drm_format_info_bpp() a spin so it is limited to > the formats used now (not the blocky ones). You mean return 0 if char_per_block[] > 1? I'm not sure it's actually safe to do so (and make this change this late in the development cycle), as this is used in drm_client_buffer_create(), drm_client_buffer_addfb(), and drm_mode_getfb(). Some of them do rely on bpp to be non-zero. Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds