On Thu, Aug 11, 2022 at 09:59:39AM +0200, Geert Uytterhoeven wrote: > Hi Daniel, > > On Wed, Aug 10, 2022 at 5:59 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > > On Fri, Jul 08, 2022 at 08:20:46PM +0200, Geert Uytterhoeven wrote: > > > Add a helper to retrieve the actual number of bits per pixel for a > > > plane, taking into account the number of characters and pixels per > > > block for tiled formats. > > > > > > Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> > > > Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx> > > > > --- a/drivers/gpu/drm/drm_fourcc.c > > > +++ b/drivers/gpu/drm/drm_fourcc.c > > > @@ -370,6 +370,25 @@ unsigned int drm_format_info_block_height(const struct drm_format_info *info, > > > } > > > EXPORT_SYMBOL(drm_format_info_block_height); > > > > > > +/** > > > + * drm_format_info_bpp - number of bits per pixel > > > + * @info: pixel format info > > > + * @plane: plane index > > > + * > > > + * Returns: > > > + * The actual number of bits per pixel, depending on the plane index. > > > + */ > > > +unsigned int drm_format_info_bpp(const struct drm_format_info *info, int plane) > > > +{ > > > + if (!info || plane < 0 || plane >= info->num_planes) > > > + return 0; > > > + > > > + return info->char_per_block[plane] * 8 / > > > + (drm_format_info_block_width(info, plane) * > > > + drm_format_info_block_height(info, plane)); > > > > Do we really needs this for blocky formats where this is potentially > > ill-defined? I think if there's no need then this should also return 0 > > when block_width/height != 1, it doesn't make much sense to compute bpp > > when it's not really bits per _pixel_. > > Yes, we do need this. For low-color formats, the number of bits > per pixel is less than eight, and block_width is larger than one. > That is actually the point of this patch. Hm right, I didn't realize that this is how we have to describe the formats with less than 8 bpp. I think we can include them easily with a check for char_per_block == 1 and then making sure that the division does not have a reminder (just in case someone does something really funny, it could e.g. be a 332 layout or something like that for 3 pixels). > > Minimally this needs to check whether the division actually makes sense or > > whether there's a reminder, and if there's reminder, then fail. But that > > feels like a bad hack and I think we should avoid it if it's not > > absolutely necessary. > > Looking at drivers/gpu/drm/drm_fourcc.c, the only supported format > where there can be a remainder is P030, which has 2 spare bits per > 32-bit word, and thus is special anyway. > Still, 4 * 8 / 3 = 10, so you get the correct numbers of bits for > the first plane. For the second plane, you get 8 * 8 / 3 = 21, > but as .is_yuv = true, you have to divide that result by two again, > so you get 10 again. Yeah I don't think we should describe these with bpp or cpp or anything like that. bpp < 8 makes sense since that's how this has been done since decades, but trying to extend these to funny new formats is a bad idea. This is also why cpp and depth refuse to compute these (or at least should). -Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch