On 5/9/22 20:12, Thomas Zimmermann wrote: [snip] >> I actually thought about the same but then remembered what Daniel said in [0] >> (AFAIU at least) that these should be done in .remove() so the current code >> looks like matches that and only framebuffer_release() should be moved. >> >> For vesafb a previous patch proposed to also move a release_region() call to >> .fb_destroy() and Daniel also said that it was iffy and shouldn't be done [1]. >> >> But I'm also not fb expert so happy to move fb_dealloc_cmap() as well if that >> is the correct thing to do. > > The cmap data structure is software state that can be accessed via icotl > as long as the devfile is open. Drivers update the hardware from it. See > [1]. Moving that cleanup into fb_destroy seems appropriate to me. > I see, that makes sense. Then something like the following instead? diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c index d265a73313c9..ce0d89c49e42 100644 --- a/drivers/gpu/drm/drm_fb_helper.c +++ b/drivers/gpu/drm/drm_fb_helper.c @@ -627,12 +627,6 @@ void drm_fb_helper_fini(struct drm_fb_helper *fb_helper) cancel_work_sync(&fb_helper->resume_work); cancel_work_sync(&fb_helper->damage_work); - info = fb_helper->fbdev; - if (info) { - if (info->cmap.len) - fb_dealloc_cmap(&info->cmap); - framebuffer_release(info); - } fb_helper->fbdev = NULL; mutex_lock(&kernel_fb_helper_lock); @@ -2111,7 +2105,11 @@ static void drm_fbdev_release(struct drm_fb_helper *fb_helper) */ static void drm_fbdev_fb_destroy(struct fb_info *info) { + if (info->cmap.len) + fb_dealloc_cmap(&info->cmap); + drm_fbdev_release(info->par); + framebuffer_release(info); } static int drm_fbdev_fb_mmap(struct fb_info *info, struct vm_area_struct *vma) -- Best regards, Javier Martinez Canillas Linux Engineering Red Hat