On Tue, Aug 31, 2021 at 8:56 PM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > > Hi Daniel, > > On Tue, Aug 31, 2021 at 8:53 PM Daniel Vetter <daniel.vetter@xxxxxxxx> wrote: > > On Tue, Aug 31, 2021 at 7:19 PM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > > > On Tue, Aug 31, 2021 at 5:24 PM Tetsuo Handa > > > <penguin-kernel@xxxxxxxxxxxxxxxxxxx> wrote: > > > > On 2021/08/31 15:48, Geert Uytterhoeven wrote: > > > > > Furthermore, this restricts the virtual frame buffer size on 64-bit, > > > > > too, while graphics cards can have much more than 4 GiB of RAM. > > > > > > > > Excuse me, but do you mean that some hardware allows allocating more than > > > > UINT_MAX bytes of memory for kernel frame buffer drivers? > > > > > > While smem_len is u32 (there have been complaints about such > > > limitations on 64-bit platforms as far as 10 years ago), I see no > > > reason why a graphics card with more than 4 GiB of RAM would not be > > > able to provide a very large virtual screen. > > > > > > Of course e.g. vga16fb cannot, as it is limited to 64 KiB. > > > > The first gpus with 4GB or more memory started shipping in 2012. We're > > not going to have fbdev drivers for these, so let's not invent code > > for use-cases that aren't please. > > This code path is used with fbdev emulation for drm drivers, too, > right? Yeah, you get one buffer, with overallocating 2. That's all, you don't get the entire vram because we can't revoke that for fbdev users. We'd have fixed this long ago if it's a real limitations. 8k at 64bpp is still less than 256MB. Also due to pci bar limitations (which finally get lifted now because windows fixed their pci code, which motivates motherboard manufactures for desktop space to also fix theirs) we're limited to 256MB actually cpu visible anyway. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch