On 20/05/2021 20:41, Daniel Vetter wrote:
On Thu, May 20, 2021 at 11:57:44AM +0100, Tvrtko Ursulin wrote:On 20/05/2021 10:54, Daniel Vetter wrote:On Wed, May 19, 2021 at 7:19 PM Matthew Brost <matthew.brost@xxxxxxxxx> wrote:On Wed, May 19, 2021 at 01:10:04PM +0200, Daniel Vetter wrote:On Tue, May 18, 2021 at 04:58:30PM -0700, Matthew Brost wrote:Add entry fpr i915 new parallel submission uAPI plan. v2: (Daniel Vetter): - Expand logical order explaination - Add dummy header - Only allow N BBs in execbuf IOCTL - Configure parallel submission per slot not per gem context Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> Cc: Tony Ye <tony.ye@xxxxxxxxx> CC: Carl Zhang <carl.zhang@xxxxxxxxx> Cc: Daniel Vetter <daniel.vetter@xxxxxxxxx> Cc: Jason Ekstrand <jason@xxxxxxxxxxxxxx> Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> --- Documentation/gpu/rfc/i915_parallel_execbuf.h | 144 ++++++++++++++++++ Documentation/gpu/rfc/i915_scheduler.rst | 53 ++++++- 2 files changed, 196 insertions(+), 1 deletion(-) create mode 100644 Documentation/gpu/rfc/i915_parallel_execbuf.h diff --git a/Documentation/gpu/rfc/i915_parallel_execbuf.h b/Documentation/gpu/rfc/i915_parallel_execbuf.h new file mode 100644 index 000000000000..8c64b983ccad --- /dev/null +++ b/Documentation/gpu/rfc/i915_parallel_execbuf.h @@ -0,0 +1,144 @@ +#define I915_CONTEXT_ENGINES_EXT_PARALLEL_SUBMIT 2 /* see i915_context_engines_parallel_submit */ + +/* + * i915_context_engines_parallel_submit: + * + * Setup a slot to allow multiple BBs to be submitted in a single execbuf IOCTL. + * Those BBs will then be scheduled to run on the GPU in parallel. Multiple + * hardware contexts are created internally in the i915 run these BBs. Once a + * slot is configured for N BBs only N BBs can be submitted in each execbuf + * IOCTL and this is implict behavior (e.g. the user doesn't tell the execbuf + * IOCTL there are N BBs, the execbuf IOCTL know how many BBs there are based on + * the slots configuration). + * + * Their are two currently defined ways to control the placement of the + * hardware contexts on physical engines: default behavior (no flags) and + * I915_PARALLEL_IMPLICT_BONDS (a flag). More flags may be added the in the + * future as new hardware / use cases arise. Details of how to use this + * interface below above the flags. + * + * Returns -EINVAL if hardware context placement configuration invalid or if the + * placement configuration isn't supported on the platform / submission + * interface. + * Returns -ENODEV if extension isn't supported on the platform / submission + * inteface. + */ +struct i915_context_engines_parallel_submit { + struct i915_user_extension base; + + __u16 engine_index; /* slot for parallel engine */ + __u16 width; /* number of contexts per parallel engine */ + __u16 num_siblings; /* number of siblings per context */ + __u16 mbz16;Ok the big picture looks reasonable now, the flags still confuse me.Yea, it is a bit confusing.+/* + * Default placement behvavior (currently unsupported): + * + * Rather than restricting parallel submission to a single class with a + * logically contiguous placement (I915_PARALLEL_IMPLICT_BONDS), add a mode that + * enables parallel submission across multiple engine classes. In this case each + * context's logical engine mask indicates where that context can placed. It is + * implied in this mode that all contexts have mutual exclusive placement (e.g. + * if one context is running CS0 no other contexts can run on CS0). + * + * Example 1 pseudo code: + * CSX[Y] = engine class X, logical instance Y + * INVALID = I915_ENGINE_CLASS_INVALID, I915_ENGINE_CLASS_INVALID_NONE + * set_engines(INVALID) + * set_parallel(engine_index=0, width=2, num_siblings=2, + * engines=CS0[0],CS0[1],CS1[0],CS1[1]) + * + * Results in the following valid placements: + * CS0[0], CS1[0] + * CS0[0], CS1[1] + * CS0[1], CS1[0] + * CS0[1], CS1[1] + * + * This can also be though of as 2 virtual engines: + * VE[0] = CS0[0], CS0[1] + * VE[1] = CS1[0], CS1[1] + * + * Example 2 pseudo code: + * CS[X] = generic engine of same class, logical instance X + * INVALID = I915_ENGINE_CLASS_INVALID, I915_ENGINE_CLASS_INVALID_NONE + * set_engines(INVALID) + * set_parallel(engine_index=0, width=2, num_siblings=3, + * engines=CS[0],CS[1],CS[2],CS[0],CS[1],CS[2]) + * + * Results in the following valid placements: + * CS[0], CS[1] + * CS[0], CS[2] + * CS[1], CS[0] + * CS[1], CS[2] + * CS[2], CS[0] + * CS[2], CS[1] + * + * + * This can also be though of as 2 virtual engines: + * VE[0] = CS[0], CS[1], CS[2] + * VE[1] = CS[0], CS[1], CS[2] + + * This enables a use case where all engines are created equally, we don't care + * where they are scheduled, we just want a certain number of resources, for + * those resources to be scheduled in parallel, and possibly across multiple + * engine classes. + */So I don't really get what this does compared to setting the flag below. Is this just about running the batchbuffers the wrong way round, i.e. if you have (simplest case) width=2, num_sibglings=1, engines=CS[0], CS[1] Then both CS[0], CS[1] and CS[1], CS[0] are possible options for running 2 batches? Iow, the backend is allowed to run the batchbuffers the wrong way round, which gains us nothing, since we assume the batches take equally long and engines interchangeable. There is no scheduling scenario where this additional flexibility can help. Also we don't have flags to select the only available and then specify an entire pipe dream about what the non-flag mode does, without an implementation. What is this about? If it's just "because bonded allowed this" then I think we should just unceremonously ditch this. Bummer for the nice kerenldoc you wrote, but welp.High level the flags came out of internal discussions how this interface should look. The default placement behavior is theoretically possible with execlists but has no use cases. The GuC supports / current use cases are a subset of what is possible with I915_PARALLEL_IMPLICT_BONDS. Argued about for months and this is where we landed. At the end of the day I think we needed to show that this interface supports more placement rules than what the GuC supports / current use cases to future proof this interface. For what is it worth it seems kinda backwards that we landed on the default behavior not being supported in our current stack / HW.Yeah I think that should be inverted, doesn't make sense. What I still don't get (and I've read Tvrtko's reply with the example) is what exactly is the difference between implicit and not implicit mode? Can you do a single example where the only difference is whether this flag is set, and then explain with that what are the actual differences in scheduling options that the backend is allowed to pick for the set of N patches? I'm feeling a bit dense, but I'm really not seeing what's even going on here :-(2-wide compute context: .engine_map([-1, -1]) .load_balance(0: [cs0, cs1, cs2, cs3]) // place virtual engine at slot 0 .load_balance(1: [cs0, cs1, cs2, cs3]) .set_parallel() This tells the scheduler any two of the four possible engines can be used. cs0 + cs3 is fine, cs3 + cs1 also, ... any. Only implicit rule is they have to be different and that works for all. 2-wide "implicit bonds mode" aka media fixed function limitation: .engine_map([-1, -1]) .load_balance(0: [cs0, cs2]) .load_balance(1: [cs1, cs3]) .set_parallel(flags = implicit_bond) Think of implicit flag creating a "link" between vertical columns in each virtual engine slot. So valid pairs end up cs0 + cs1 and cs2 + cs3 only. You can also think of the implicit flag as a shortcut to avoid specifying bonds via the existing extension. In which case context setup would be written along the lines of: .engine_map([-1, -1]) .load_balance(0: [cs0, cs2]) .load_balance(1: [cs1, cs3]) .bond(1: master = cs0, bond = [cs1]) .bond(1: master = cs2, bond = [cs3]) .set_parallel() So the implicit flag is just a shortcut to avoid typing the bonds. Not really needed as explained in my previous reply.Ah now I get both what this means, why it exists and where it's all come from. With the backstory makes a bunch more sense now. Thanks for explaining again.This was at least the "old" set_parallel. I see this latest RFC changed things a bit which I don't really follow yet. It's not perfect but needs to add very little (just one context extension, on top of multi batch execbuf which is needed anyways), doesn't need to deprecate anything, didn't require rewrites of the UMD, and it all works today and in the future. I did not really like this new uapi for all the reasons I listed already, but as not many people were seeing the advantage of not churning on the uapi, if we are churning already I did suggests a different idea. I mean if we are churning we might as well go full in. So that proposal, which didn't get any traction, was along the lines of: .engine_map([-1]) .load_balance_wide(0: width=2, engines=[[cs0, cs2], [cs1, cs3]]) This would create an explicit wide virtual engine which should work for GuC fine I think. For execlists it may require a bit of extra glue but I don't think too much. Advantage is there is one engine in the map now and it is N-wide by definition. Since no one did bite on that idea back then, I didn't really pursue is to see if it works for all use cases. But I think it should even if it probably requires further thinking to be sure. If we apply it to compute use case.. .engine_map([-1]) .load_balance_wide(0: width=2, engines=[[cs0, cs1, cs2, cs3], [cs0, cs1, cs2, cs3]]) This means the only implicit wart in there is that cs0 + cs0 obviously shouldn't be picked. But that should be fine both for execlists and hopefully for the GuC.Yeah. Another option would be to simply allow any valid pair to be listed. Gets maybe a bit too long for full combinatorials. Or we do an N-out-of-M load balance, and you just specifiy the one vector for the engine set that gets fully combined.
Well main complaint against bonds were that they are too verbose. Listing all combinations is pretty much the same so...
Either way I think simple to add if/when compute comes around and asks for it.
Add what sorry lost you?Because having just read the latest proposal it seems it is actually doing pretty much what I described above. Unless I got it wrong..
Anyway, I still maintain we don't really needs to add a new context extension apart from set_parallel(bool) since bonds can express it all already.
And GuC backend will have to validate the new extension anyway, as it would need to validate the bonds, since who says userspace has passed in a supported configuration even with the implicit bonds flag set. Still needs to check it..
At which point I really don't see the point in the uapi churn. All we really need is a multi batch execbuf.
*If* the desire is so strong to go the single entry in engine map can be N-wide then it can be done, but actually still the GuC backend will need to validate it all makes sense for what firmware can do.
So to me it's very questionable. Even the complaints about the weird stuff GuC backend does in construction-deconstruction on submit are not really an *uapi* problem.
Even with just set_parallel(bool) backend could interpret it all correctly, create a single whatever it wants, and submit a single whatever it wants to the GuC.
Regards, Tvrtko