On Wed, Apr 28, 2021 at 5:07 AM Michel Dänzer <michel@xxxxxxxxxxx> wrote:
On 2021-04-28 8:59 a.m., Christian König wrote:
> Hi Dave,
>
> Am 27.04.21 um 21:23 schrieb Marek Olšák:
>> Supporting interop with any device is always possible. It depends on which drivers we need to interoperate with and update them. We've already found the path forward for amdgpu. We just need to find out how many other drivers need to be updated and evaluate the cost/benefit aspect.
>>
>> Marek
>>
>> On Tue, Apr 27, 2021 at 2:38 PM Dave Airlie <airlied@xxxxxxxxx <mailto:airlied@xxxxxxxxx>> wrote:
>>
>> On Tue, 27 Apr 2021 at 22:06, Christian König
>> <ckoenig.leichtzumerken@xxxxxxxxx <mailto:ckoenig.leichtzumerken@xxxxxxxxx>> wrote:
>> >
>> > Correct, we wouldn't have synchronization between device with and without user queues any more.
>> >
>> > That could only be a problem for A+I Laptops.
>>
>> Since I think you mentioned you'd only be enabling this on newer
>> chipsets, won't it be a problem for A+A where one A is a generation
>> behind the other?
>>
>
> Crap, that is a good point as well.
>
>>
>> I'm not really liking where this is going btw, seems like a ill
>> thought out concept, if AMD is really going down the road of designing
>> hw that is currently Linux incompatible, you are going to have to
>> accept a big part of the burden in bringing this support in to more
>> than just amd drivers for upcoming generations of gpu.
>>
>
> Well we don't really like that either, but we have no other option as far as I can see.
I don't really understand what "future hw may remove support for kernel queues" means exactly. While the per-context queues can be mapped to userspace directly, they don't *have* to be, do they? I.e. the kernel driver should be able to either intercept userspace access to the queues, or in the worst case do it all itself, and provide the existing synchronization semantics as needed?
Surely there are resource limits for the per-context queues, so the kernel driver needs to do some kind of virtualization / multi-plexing anyway, or we'll get sad user faces when there's no queue available for <current hot game>.
I'm probably missing something though, awaiting enlightenment. :)
The hw scheduler doesn't do any synchronization and it doesn't see any dependencies. It only chooses which queue to execute, so it's really just a simple queue manager handling the virtualization aspect and not much else.
Marek
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