On Fri, Jan 29, 2021 at 04:54:39PM +0100, Patrik Jakobsson wrote: > The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns > status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes > a build failure. "enum drm_task_status" got changed into "enum > drm_gpu_sched_status" in v3 of the patch but the change for v3d got > lost. > > Fixes: ("drm/scheduler: Job timeout handler returns status (v3)") > Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@xxxxxxxxx> I think I r-b'ed such a patch already, but maybe not yet merged. Reviewed-by: Daniel Vetter <daniel.vetter@xxxxxxxx> > --- > drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------ > 1 file changed, 6 insertions(+), 6 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c > index ef2338a294ca..ceb33f8e4379 100644 > --- a/drivers/gpu/drm/v3d/v3d_sched.c > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > @@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job) > return NULL; > } > > -static enum drm_gpu_sched_status > +static enum drm_gpu_sched_stat > v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) > { > enum v3d_queue q; > @@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) > * could fail if the GPU got in an infinite loop in the CL, but that > * is pretty unlikely outside of an i-g-t testcase. > */ > -static enum drm_task_status > +static enum drm_gpu_sched_stat > v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, > u32 *timedout_ctca, u32 *timedout_ctra) > { > @@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, > return v3d_gpu_reset_for_timeout(v3d, sched_job); > } > > -static enum drm_task_status > +static enum drm_gpu_sched_stat > v3d_bin_job_timedout(struct drm_sched_job *sched_job) > { > struct v3d_bin_job *job = to_bin_job(sched_job); > @@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job) > &job->timedout_ctca, &job->timedout_ctra); > } > > -static enum drm_task_status > +static enum drm_gpu_sched_stat > v3d_render_job_timedout(struct drm_sched_job *sched_job) > { > struct v3d_render_job *job = to_render_job(sched_job); > @@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job) > &job->timedout_ctca, &job->timedout_ctra); > } > > -static enum drm_task_status > +static enum drm_gpu_sched_stat > v3d_generic_job_timedout(struct drm_sched_job *sched_job) > { > struct v3d_job *job = to_v3d_job(sched_job); > @@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job) > return v3d_gpu_reset_for_timeout(job->v3d, sched_job); > } > > -static enum drm_task_status > +static enum drm_gpu_sched_stat > v3d_csd_job_timedout(struct drm_sched_job *sched_job) > { > struct v3d_csd_job *job = to_csd_job(sched_job); > -- > 2.30.0 > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel