[PATCH] drm/v3d: Fix incorrect return type to timedout_job

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The commit a6a1f036c74e ("drm/scheduler: Job timeout handler returns
status (v3)") incorrectly uses "enum drm_task_status" for v3d and causes
a build failure. "enum drm_task_status" got changed into "enum
drm_gpu_sched_status" in v3 of the patch but the change for v3d got
lost.

Fixes: ("drm/scheduler: Job timeout handler returns status (v3)")
Signed-off-by: Patrik Jakobsson <patrik.r.jakobsson@xxxxxxxxx>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index ef2338a294ca..ceb33f8e4379 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -259,7 +259,7 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
 	return NULL;
 }
 
-static enum drm_gpu_sched_status
+static enum drm_gpu_sched_stat
 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
 {
 	enum v3d_queue q;
@@ -294,7 +294,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
  * could fail if the GPU got in an infinite loop in the CL, but that
  * is pretty unlikely outside of an i-g-t testcase.
  */
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
 		    u32 *timedout_ctca, u32 *timedout_ctra)
 {
@@ -312,7 +312,7 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_bin_job *job = to_bin_job(sched_job);
@@ -321,7 +321,7 @@ v3d_bin_job_timedout(struct drm_sched_job *sched_job)
 				   &job->timedout_ctca, &job->timedout_ctra);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_render_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_render_job *job = to_render_job(sched_job);
@@ -330,7 +330,7 @@ v3d_render_job_timedout(struct drm_sched_job *sched_job)
 				   &job->timedout_ctca, &job->timedout_ctra);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_job *job = to_v3d_job(sched_job);
@@ -338,7 +338,7 @@ v3d_generic_job_timedout(struct drm_sched_job *sched_job)
 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
 }
 
-static enum drm_task_status
+static enum drm_gpu_sched_stat
 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
 {
 	struct v3d_csd_job *job = to_csd_job(sched_job);
-- 
2.30.0

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