Re: [PATCH] drm: document that user-space should avoid parsing EDIDs

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On Tue, Oct 20, 2020 at 09:46:30PM -0400, Vitaly Prosyak wrote:
> 
> On 2020-10-20 11:04 a.m., Ville Syrjälä wrote:
> > On Mon, Oct 19, 2020 at 11:08:27PM -0400, Vitaly Prosyak wrote:
> >> On 2020-10-19 3:49 a.m., Pekka Paalanen wrote:
> >>> On Fri, 16 Oct 2020 16:50:16 +0300
> >>> Ville Syrjälä<ville.syrjala@xxxxxxxxxxxxxxx>  wrote:
> >>>
> >>>> On Mon, Oct 12, 2020 at 10:11:01AM +0300, Pekka Paalanen wrote:
> >>>>> On Fri, 9 Oct 2020 17:20:18 +0300
> >>>>> Ville Syrjälä<ville.syrjala@xxxxxxxxxxxxxxx>  wrote:
> > <snip>
> >>>> There is a slight snag on some Intel platforms that the gamma LUT
> >>>> is sitting after the CSC unit, and currently we use the CSC for
> >>>> the range compression.
> >> Thanks a lot for letting us to know about this!
> >> AMD display pipe has always at the end CSC matrix where we apply appropriate range conversion if necessary.
> >>
> >>>> On glk in particular I*think*  we currently just do the wrong
> >>>> thing do the range compression before gamma. The same probably
> >>>> applies to hsw+ when both gamma and degamma are used at the same
> >>>> time. But that is clearly buggy, and we should fix it to either:
> >>>> a) return an error, which isn't super awesome since then you
> >>>>      can't do gamma+limited range at the same time on glk, nor
> >>>>      gamma+degamma+limited range on hsw+.
> >>>> b) for the glk case we could use the hw degamma LUT for the
> >>>>      gamma, which isn't great becasue the hw gamma and degamma
> >>>>      LUTs are quite different beasts, and so the hw degamma LUT
> >>>>      might not be able to do exactly what we need.
> >> Do you mean that hw de-gamma LUT build on ROM ( it is not programmable, just select the proper bit)?
> > No. The hw degamma LUT is a 1x33 linearly interpolated
> > non-decreasing curve. So can't do directcolor type stuff,
> > and each RGB channel must have the same gamma.
> >
> > The hw gamma LUT on the other hand can operate in multiple
> > different modes, from which we currently choose the
> > 3x1024 non-interpoated mode. Which can do all those
> > things the degamma LUT can't do.
> >
> >>>> On hsw+ we do
> >>>>      use this trick already to get the gamma+limited range right,
> >>>>      but on these platforms the hw gamma and degamma LUTs have
> >>>>      identical capabilities.
> >>>> c) do the range compression with the hw gamma LUT instead, which
> >>>>      of course means we have to combine the user gamma and range
> >>>>      compression into the same gamma LUT.
> >> Nice w/a and in amdgpu we are using also curve concatenations into re gamma LUT.
> >>
> >> The number of concatenations could be as many as need it and we may take advantage of this in user mode. Does this sounds preliminarily  good?
> >>
> >> Wouldn't the following sentence be interesting for you if the user mode generates 1D LUT points using X axis exponential distribution to avoid
> >> unnecessary interpolation in kernel?  It may be especially important if curve concatenation is expected?
> > Yeah, I think we want a new uapi for gamma stuff that will allow
> > userspace to properly calculate things up front for different kinds
> > of hw implementations, without the kernel having to interpolate/decimate.
> > We've had some discussions/proposals on the list.
> >
> >>>> So I think c) is what it should be. Would just need to find the time
> >>>> to implement it, and figure out how to not totally mess up our
> >>>> driver's hw state checker. Hmm, except this won't help at all
> >>>> with YCbCr output since we need to apply gamma before the
> >>>> RGB->YCbCr conversion (which uses the same CSC again). Argh.
> >>>> So YCbCr output would still need option b).
> >>>>
> >>>> Thankfully icl+ fixed all this by adding a dedicated output CSC
> >>>> unit which sits after the gamma LUT in the pipeline. And pre-hsw
> >>>> is almost fine as well since the hw has a dedicated fixed function
> >>>> thing for the range compression. So the only snag on pre-hsw
> >>>> is the YCbCr+degamma+gamma case.
> >> Where is the display engine scaler is located on Intel platforms?
> >> AMD old ASIC's have a display scaler after display color pipeline ,so the whole color processing can be a bit mess up unless integer scaling is in use.
> >>
> >> The new ASIC's ( ~5 years already)  have scaler before color pipeline.
> > We have a somewhat similar situation.
> >
> > On older hw the scaler tap point is at the end of the pipe, so
> > between the gamma LUT and dithering.
> >
> > On icl+ I think we have two tap points; one between degamma
> > LUT and the first pipe CSC, and a second one between the output
> > CSC and dithering. The spec calls these non-linear and linear tap
> > points. The scaler also gained another linear vs. non-linear
> > control knob which affects the precision at which it can operate
> > in some form. There's also some other interaction between this and
> > another knob ("HDR" mode) which controls the precision of blending
> > in the pipe. I haven't yet thought how we should configure all this
> > to the best effect. For the moment we leave these scaler settings
> > to their defaults, which means using the non-linear tap point and
> > non-linear precision setting. The blending precision we adjust
> > dynamically depending on which planes are enabled. Only a subset
> > of the planes (so called HDR planes) can be enabled when using the
> > high precision blending mode.
> >
> > On icl+ plane scaling also has the two different tap points, but
> > this time I think it just depdends on the type of plane used;
> > HDR planes have a linear tap point just before blending, SDR
> > planes have a non-linear tap point right after the pixels enter
> > the plane's pipeline. Older hw again just had the non-linear
> > tap point.
> 
> Thanks for the clarification Ville!
> 
> I am not sure if i understood correctly tap points.
> 
> Are you referring that you have full 2 scalers and each-one can do horizontal and vertical scaling?
> 
> The first scaler does scaling in linear space and and the second in non linear. Is it correct?

There are two scalers per pipe, each will do the full horz+vert scaling,
and each one can be assigned to either:
- any HDR plane linear tap point to scale the plane
- any SDR plane non-linear tap point to scale the plane
- pipe linear pipe tap point to scale the whole crtc output
- pipe non-linear tap point to scale the whole crtc output

I don't think you're supposed to assign scalers to both of
the pipe tap points simultaneously. The registers might allow
it though, so could be an interesting experiment :P
 
> I just found thread from Pekka :https://lists.freedesktop.org/archives/wayland-devel/2020-October/041637.html
> 
> regarding integer scaling and other related stuff.
> 
> AMD display engine has always 1 scaler, we do concatenation of two or more scaling transforms into one if it is necessary.
> 
> Old ASIC's do scaling in nonlinear space, new ASIC's in linear space since scaler precision is half float.
> 
> All these questions are become important for hardware composition and if the differences are too big( not sure about this) and it can't be abstracted.
> 
> As one approach , can we think about shared object in user mode for each vendor ( this approach was in android for hardware composition) and this small component can do
> 
> LUT's , scaler coefficients content and other not compatible stuff ) ?

The idea has come up before. Getting any kind of acceptance for such a
thing across the various userspace components would probably require
a full time lobbyist.

I think various forms of gamma and CSC should be possible to abstract
in a somewhat reasonable way. For scaling we're now moving ahead with
the enum prop to specify the filter. If there was a real need we could
even try to abstract some kind of filter coefficients uapi as well.
I suspect most things would have some kind of polyphase FIR filter.

-- 
Ville Syrjälä
Intel
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