Comment # 126
on bug 109955
from Rodney A Morris
(In reply to haro41 from comment #125) > ... thanks for your feedback, so it seems we are faced with the same bug ... > > Btw, i got crashes with at least one vulkan game and ACO compiler backend > enabled too. > I think it really depends of the load pattern. And enabled vsync is > triggering the typical load pattern, with at least one transient (from high > to low load) per frame. > > Is someone affected with this bug here, usually building the kernel from > source locally? If you want someone to apply your changes in bug report no. 110777 to the kernel for testing, I can so but will not be to it until this weekend. As a side note, I've had great success manually limiting the memory clock to level 1,2,3 on my Vega 64. I've played over 7 hours of Stellaris without a crash.
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