Comment # 125
on bug 109955
from haro41@gmx.de
... thanks for your feedback, so it seems we are faced with the same bug ... Btw, i got crashes with at least one vulkan game and ACO compiler backend enabled too. I think it really depends of the load pattern. And enabled vsync is triggering the typical load pattern, with at least one transient (from high to low load) per frame. Is someone affected with this bug here, usually building the kernel from source locally?
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