[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM

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Comment # 45 on bug 111077 from
That was now really rude. Anyways. I'm interested in a solution, not discussion
so I've pulled an apitrace of the situation. This does reproduce the problem.
It's though 60M in size. Compressed it's 8M. Can I attach such a file here or
shall I put it on an external file host?


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