Comment # 46
on bug 111077
from roland@rptd.ch
(In reply to Marek Olšák from comment #21) > How do I reproduce it? Looks like the trace file is too large to be attached here. I've put the file on my server to access: http://rptd.ch/misc/debug/deigde.trace.7z Replaying that trace shows the problematic behavior. With the commit reverted the trace loads very fast and memory consumption goes up normally. With the commit not reverted loading takes long and memory consumption jumps by 4G roughly. Frame 0 is maybe a bit tricky to evaluate. Here the game engine does OpenGL capability detection and and OpenGL implementation error checks. So you will find various warnings, errors and such which only serve the purpose to figure out if what the OpenGL claims to support is actually really supported. Frame 2279 is where the loading takes place. This is no more detection code so if anything is wrong in there then it's of interest.
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