[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM

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Comment # 42 on bug 111077 from
(In reply to roland@rptd.ch from comment #41)
> EDIT: to sum up:
> 1) GIT master + patch => bug present
> 2) GIT master - patch + revert-commit => bug fixed

If you don't have a way for developers to reproduce the issue themselves, it's
likely to go unfixed.


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