Comment # 26
on bug 111077
from roland@rptd.ch
I've tried getting something done with RenderDoc but I did not get anywhere. I can capture the scene in the application (basically just a sky-box) but that's not really helpful. The problem happens while shaders are compiled. So the RAM consumption goes through the roof while loading. Once the shaders are loaded the RAM does not raise anymore while rendering. But I can't seem to get RenderDoc to trace the shader compilation steps. Any ideas how to trace this situation?
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