[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM

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Comment # 25 on bug 111077 from
(In reply to roland@rptd.ch from comment #24)
> (In reply to Matt Turner from comment #23)
> > Can you make an apitrace of the application that demonstrates the problem?
> 
> I can only try RenderDoc. But can you export an API trace with it?

A RenderDoc trace would probably be fine. Any way to reproduce it would be
fine.


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