Comment # 12
on bug 111241
from Dieter Nützel
(In reply to Pierre-Eric Pelloux-Prayer from comment #11) > (In reply to Dieter Nützel from comment #8) > > BTW > > > > Pierre-Eric can you look into this > > > > Shadertoy shader corruption, too? > > https://www.shadertoy.com/view/Xt3cWS > > > > The "Buffer A" shader doesn't write fragColor when uv.y is < 0.1 or > 0.9. > > So the content is undefined and may be black on some platform or random. > > radeonsi is correct here, but we might want to replace undef values with 0x0 > to get a default value instead of random. Cool to have you around for bug hunting...;-) Any hints where I shoud change 'undef values with 0x0' for testing? And sorry that I 'hijacked' this thread - should I open a new ticket?
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