[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

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Comment # 4 on bug 107990 from
Just an update on this, you don't need to change Arch's compiler flags.
I compiled mesa with the default flags and used glvnd=false, then used
LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and the game ran. I
was able to copy just those two alone to the Dying Light install directory and
LD_PRELOAD them from the directory. The problem is definitely an issue with
glvnd and mesa-libgl


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