[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 5 on bug 107990 from
(In reply to Thomas Crider from comment #4)
> Just an update on this, you don't need to change Arch's compiler flags.
> I compiled mesa with the default flags and used glvnd=false, then used
> LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and the game ran. I
> was able to copy just those two alone to the Dying Light install directory
> and LD_PRELOAD them from the directory. The problem is definitely an issue
> with glvnd and mesa-libgl

Still seem like some kind of distro issue as Fedora uses glvnd and I don't have
any issue here.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux