[Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box?

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Comment # 3 on bug 107990 from
> When you say working I assume you mean it no longer crashes at start up?

Correct, sorry about the lack of clarity.
It still takes quite a while on the black screen with the white line, but it
eventually passes it and goes in game.

> Have you reported this to the packages of Mesa on Arch?

> fno-plt is a gcc optimisation flag that is not applied to Mesa by default, issues with this option should be reported to distro maintainers.

I have not yet, because I am not convinced about the distribution reverting
compile flags when a single proprietary game does not run with them; but if you
think I should, I'll do it right now (https://bugs.archlinux.org/task/60130).

That leaves the the glvnd issue, which of course might be because of the same
flags applied to I don't know which other package.

Thank you!


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