What | Removed | Added |
---|---|---|
Status | NEEDINFO | ASSIGNED |
Comment # 18
on bug 107581
from Timothy Arceri
(In reply to Matthew Vaughn from comment #17) > The patches Timothy provided apply and build perfectly, and with the > suggested environment variables set while running NMS I can also exactly > reproduce Benjamin's result. World assets render correctly; the game is > playable; the galaxy map "clouds" are not visible; there appear to be > significant artifacts in the semi-transparent background textures of most UI > elements (conversation dialogs and the tab menu). > The artifacts should be fixed by the zerovram part of this patch series [1] which you can already do with the following environment var R600_DEBUG=zerovram I've reported the shaders bugs from this bug report to the No Mans Sky devs and also created some CTS tests to expose them on the Nvidia driver so hopefully they will get fixed in the game. As for the missing nebulae I'm not sure what the problem is there. All I know is it was working before the last game update and I suspect there may have been another bug introduced somewhere. I'll have another look tomorrow but I'm probably not going to spend too much time on that issue since the game is otherwise now playable. [1] https://patchwork.freedesktop.org/series/48664/
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