Re: [PATCH 1/3] drm/v3d: Take a lock across GPU scheduler job creation and queuing.

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Am 06.06.2018 um 10:46 schrieb Lucas Stach:
Am Dienstag, den 05.06.2018, 12:03 -0700 schrieb Eric Anholt:
Between creation and queueing of a job, you need to prevent any other
job from being created and queued.  Otherwise the scheduler's fences
may be signaled out of seqno order.

Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
---

ccing amd-gfx due to interaction of this series with the scheduler.

  drivers/gpu/drm/v3d/v3d_drv.h |  5 +++++
  drivers/gpu/drm/v3d/v3d_gem.c | 11 +++++++++--
  2 files changed, 14 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index a043ac3aae98..26005abd9c5d 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -85,6 +85,11 @@ struct v3d_dev {
  	 */
  	struct mutex reset_lock;
+	/* Lock taken when creating and pushing the GPU scheduler
+	 * jobs, to keep the sched-fence seqnos in order.
+	 */
+	struct mutex sched_lock;
+
  	struct {
  		u32 num_allocated;
  		u32 pages_allocated;
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index b513f9189caf..9ea83bdb9a30 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -550,13 +550,16 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
  	if (ret)
  		goto fail;
+	mutex_lock(&v3d->sched_lock);
  	if (exec->bin.start != exec->bin.end) {
  		ret = drm_sched_job_init(&exec->bin.base,
  					 &v3d->queue[V3D_BIN].sched,
  					 &v3d_priv->sched_entity[V3D_BIN],
  					 v3d_priv);
-		if (ret)
+		if (ret) {
+			mutex_unlock(&v3d->sched_lock);
  			goto fail_unreserve;
I don't see any path where you would go to fail_unreserve with the
mutex not yet locked, so you could just fold the mutex_unlock into this
error path for a bit less code duplication.

Otherwise this looks fine.

Yeah, agree that could be cleaned up.

I can't judge the correctness of the driver, but at least the scheduler handling looks good to me.

Regards,
Christian.


Regards,
Lucas

+		}
  		exec->bin_done_fence =
  			dma_fence_get(&exec->bin.base.s_fence->finished);
@@ -570,12 +573,15 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
  				 &v3d->queue[V3D_RENDER].sched,
  				 &v3d_priv->sched_entity[V3D_RENDER],
  				 v3d_priv);
-	if (ret)
+	if (ret) {
+		mutex_unlock(&v3d->sched_lock);
  		goto fail_unreserve;
+	}
  	kref_get(&exec->refcount); /* put by scheduler job completion */
  	drm_sched_entity_push_job(&exec->render.base,
  				  &v3d_priv->sched_entity[V3D_RENDER]);
+	mutex_unlock(&v3d->sched_lock);
  	v3d_attach_object_fences(exec);
@@ -615,6 +621,7 @@ v3d_gem_init(struct drm_device *dev)
  	spin_lock_init(&v3d->job_lock);
  	mutex_init(&v3d->bo_lock);
  	mutex_init(&v3d->reset_lock);
+	mutex_init(&v3d->sched_lock);
  	/* Note: We don't allocate address 0.  Various bits of HW
  	 * treat 0 as special, such as the occlusion query counters
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