Between creation and queueing of a job, you need to prevent any other job from being created and queued. Otherwise the scheduler's fences may be signaled out of seqno order. Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") --- ccing amd-gfx due to interaction of this series with the scheduler. drivers/gpu/drm/v3d/v3d_drv.h | 5 +++++ drivers/gpu/drm/v3d/v3d_gem.c | 11 +++++++++-- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index a043ac3aae98..26005abd9c5d 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -85,6 +85,11 @@ struct v3d_dev { */ struct mutex reset_lock; + /* Lock taken when creating and pushing the GPU scheduler + * jobs, to keep the sched-fence seqnos in order. + */ + struct mutex sched_lock; + struct { u32 num_allocated; u32 pages_allocated; diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index b513f9189caf..9ea83bdb9a30 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -550,13 +550,16 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, if (ret) goto fail; + mutex_lock(&v3d->sched_lock); if (exec->bin.start != exec->bin.end) { ret = drm_sched_job_init(&exec->bin.base, &v3d->queue[V3D_BIN].sched, &v3d_priv->sched_entity[V3D_BIN], v3d_priv); - if (ret) + if (ret) { + mutex_unlock(&v3d->sched_lock); goto fail_unreserve; + } exec->bin_done_fence = dma_fence_get(&exec->bin.base.s_fence->finished); @@ -570,12 +573,15 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, &v3d->queue[V3D_RENDER].sched, &v3d_priv->sched_entity[V3D_RENDER], v3d_priv); - if (ret) + if (ret) { + mutex_unlock(&v3d->sched_lock); goto fail_unreserve; + } kref_get(&exec->refcount); /* put by scheduler job completion */ drm_sched_entity_push_job(&exec->render.base, &v3d_priv->sched_entity[V3D_RENDER]); + mutex_unlock(&v3d->sched_lock); v3d_attach_object_fences(exec); @@ -615,6 +621,7 @@ v3d_gem_init(struct drm_device *dev) spin_lock_init(&v3d->job_lock); mutex_init(&v3d->bo_lock); mutex_init(&v3d->reset_lock); + mutex_init(&v3d->sched_lock); /* Note: We don't allocate address 0. Various bits of HW * treat 0 as special, such as the occlusion query counters -- 2.17.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel