Am Dienstag, den 05.06.2018, 12:03 -0700 schrieb Eric Anholt: > Between creation and queueing of a job, you need to prevent any other > job from being created and queued. Otherwise the scheduler's fences > may be signaled out of seqno order. > > > Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> > Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") > --- > > ccing amd-gfx due to interaction of this series with the scheduler. > > drivers/gpu/drm/v3d/v3d_drv.h | 5 +++++ > drivers/gpu/drm/v3d/v3d_gem.c | 11 +++++++++-- > 2 files changed, 14 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h > index a043ac3aae98..26005abd9c5d 100644 > --- a/drivers/gpu/drm/v3d/v3d_drv.h > +++ b/drivers/gpu/drm/v3d/v3d_drv.h > @@ -85,6 +85,11 @@ struct v3d_dev { > > */ > > struct mutex reset_lock; > > > + /* Lock taken when creating and pushing the GPU scheduler > > + * jobs, to keep the sched-fence seqnos in order. > > + */ > > + struct mutex sched_lock; > + > > struct { > > u32 num_allocated; > > u32 pages_allocated; > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c > index b513f9189caf..9ea83bdb9a30 100644 > --- a/drivers/gpu/drm/v3d/v3d_gem.c > +++ b/drivers/gpu/drm/v3d/v3d_gem.c > @@ -550,13 +550,16 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > > if (ret) > > goto fail; > > > + mutex_lock(&v3d->sched_lock); > > if (exec->bin.start != exec->bin.end) { > > ret = drm_sched_job_init(&exec->bin.base, > > &v3d->queue[V3D_BIN].sched, > > &v3d_priv->sched_entity[V3D_BIN], > > v3d_priv); > > - if (ret) > > + if (ret) { > > + mutex_unlock(&v3d->sched_lock); > goto fail_unreserve; I don't see any path where you would go to fail_unreserve with the mutex not yet locked, so you could just fold the mutex_unlock into this error path for a bit less code duplication. Otherwise this looks fine. Regards, Lucas > + } > > > exec->bin_done_fence = > > dma_fence_get(&exec->bin.base.s_fence->finished); > @@ -570,12 +573,15 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > > &v3d->queue[V3D_RENDER].sched, > > &v3d_priv->sched_entity[V3D_RENDER], > > v3d_priv); > > - if (ret) > > + if (ret) { > > + mutex_unlock(&v3d->sched_lock); > > goto fail_unreserve; > > + } > > > kref_get(&exec->refcount); /* put by scheduler job completion */ > > drm_sched_entity_push_job(&exec->render.base, > > &v3d_priv->sched_entity[V3D_RENDER]); > > + mutex_unlock(&v3d->sched_lock); > > > v3d_attach_object_fences(exec); > > @@ -615,6 +621,7 @@ v3d_gem_init(struct drm_device *dev) > > spin_lock_init(&v3d->job_lock); > > mutex_init(&v3d->bo_lock); > > mutex_init(&v3d->reset_lock); > > + mutex_init(&v3d->sched_lock); > > > /* Note: We don't allocate address 0. Various bits of HW > > * treat 0 as special, such as the occlusion query counters _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel