If there are no more objections/suggestions I will send the patch with the changes suggested by Alex and Christian later today. Nayan On Fri, May 25, 2018 at 8:24 PM, Alex Deucher <alexdeucher@xxxxxxxxx> wrote: > On Fri, May 25, 2018 at 12:45 AM, Nayan Deshmukh > <nayan26deshmukh@xxxxxxxxx> wrote: >> convert existing raw comments into kernel-doc format as well >> as add new documentation >> >> Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> >> Signed-off-by: Nayan Deshmukh <nayan26deshmukh@xxxxxxxxx> > > Looks good. just a couple comments below to clarify the language. > With those fixed: > Reviewed-by: Alex Deucher <alexander.deucher@xxxxxxx> > >> --- >> drivers/gpu/drm/scheduler/gpu_scheduler.c | 214 ++++++++++++++++++++++++------ >> include/drm/gpu_scheduler.h | 153 +++++++++++++++++---- >> 2 files changed, 296 insertions(+), 71 deletions(-) >> >> diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c b/drivers/gpu/drm/scheduler/gpu_scheduler.c >> index 44d480768dfe..c70c983e3e74 100644 >> --- a/drivers/gpu/drm/scheduler/gpu_scheduler.c >> +++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c >> @@ -21,6 +21,29 @@ >> * >> */ >> >> +/** >> + * DOC: Overview >> + * >> + * The GPU scheduler provides entities which allow userspace to push jobs >> + * into software queues which are then scheduled on a hardware run queue. >> + * The software queues have a priority among them. The scheduler selects the entities >> + * from the run queue using FIFO. The scheduler provides dependency handling > > a FIFO > >> + * features among jobs. The driver is supposed to provide functions for backend > > The driver provides callback functions for backend > >> + * operations to the scheduler like submitting a job to hardware run queue, >> + * returning the dependency of a job etc. >> + * >> + * The organisation of the scheduler is the following:- > > drop the - > >> + * >> + * 1. Each ring buffer has one scheduler > > Each hw run queue > >> + * 2. Each scheduler has multiple run queues with different priorities >> + * (i.e. HIGH_HW,HIGH_SW, KERNEL, NORMAL) > > s/i.e./e.g.,/ > >> + * 3. Each run queue has a queue of entities to schedule > > Each scheduler run queue has a queue of entities to schedule > >> + * 4. Entities themselves maintain a queue of jobs that will be scheduled on >> + * the hardware. >> + * >> + * The jobs in a entity are always scheduled in the order that they were pushed. >> + */ >> + >> #include <linux/kthread.h> >> #include <linux/wait.h> >> #include <linux/sched.h> >> @@ -39,7 +62,13 @@ static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); >> static void drm_sched_wakeup(struct drm_gpu_scheduler *sched); >> static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb); >> >> -/* Initialize a given run queue struct */ >> +/** >> + * drm_sched_rq_init - initialize a given run queue struct >> + * >> + * @rq: scheduler run queue >> + * >> + * Initializes a scheduler runqueue. >> + */ >> static void drm_sched_rq_init(struct drm_sched_rq *rq) >> { >> spin_lock_init(&rq->lock); >> @@ -47,6 +76,14 @@ static void drm_sched_rq_init(struct drm_sched_rq *rq) >> rq->current_entity = NULL; >> } >> >> +/** >> + * drm_sched_rq_add_entity - add an entity >> + * >> + * @rq: scheduler run queue >> + * @entity: scheduler entity >> + * >> + * Adds a scheduler entity to the run queue. >> + */ >> static void drm_sched_rq_add_entity(struct drm_sched_rq *rq, >> struct drm_sched_entity *entity) >> { >> @@ -57,6 +94,14 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq, >> spin_unlock(&rq->lock); >> } >> >> +/** >> + * drm_sched_rq_remove_entity - remove an entity >> + * >> + * @rq: scheduler run queue >> + * @entity: scheduler entity >> + * >> + * Removes a scheduler entity from the run queue. >> + */ >> static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, >> struct drm_sched_entity *entity) >> { >> @@ -70,9 +115,9 @@ static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, >> } >> >> /** >> - * Select an entity which could provide a job to run >> + * drm_sched_rq_select_entity - Select an entity which could provide a job to run >> * >> - * @rq The run queue to check. >> + * @rq: scheduler run queue to check. >> * >> * Try to find a ready entity, returns NULL if none found. >> */ >> @@ -112,15 +157,16 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq) >> } >> >> /** >> - * Init a context entity used by scheduler when submit to HW ring. >> + * drm_sched_entity_init - Init a context entity used by scheduler when >> + * submit to HW ring. >> * >> - * @sched The pointer to the scheduler >> - * @entity The pointer to a valid drm_sched_entity >> - * @rq The run queue this entity belongs >> - * @guilty atomic_t set to 1 when a job on this queue >> - * is found to be guilty causing a timeout >> + * @sched: scheduler instance >> + * @entity: scheduler entity to init >> + * @rq: the run queue this entity belongs >> + * @guilty: atomic_t set to 1 when a job on this queue >> + * is found to be guilty causing a timeout >> * >> - * return 0 if succeed. negative error code on failure >> + * Returns 0 on success or a negative error code on failure. >> */ >> int drm_sched_entity_init(struct drm_gpu_scheduler *sched, >> struct drm_sched_entity *entity, >> @@ -149,10 +195,10 @@ int drm_sched_entity_init(struct drm_gpu_scheduler *sched, >> EXPORT_SYMBOL(drm_sched_entity_init); >> >> /** >> - * Query if entity is initialized >> + * drm_sched_entity_is_initialized - Query if entity is initialized >> * >> - * @sched Pointer to scheduler instance >> - * @entity The pointer to a valid scheduler entity >> + * @sched: Pointer to scheduler instance >> + * @entity: The pointer to a valid scheduler entity >> * >> * return true if entity is initialized, false otherwise >> */ >> @@ -164,11 +210,11 @@ static bool drm_sched_entity_is_initialized(struct drm_gpu_scheduler *sched, >> } >> >> /** >> - * Check if entity is idle >> + * drm_sched_entity_is_idle - Check if entity is idle >> * >> - * @entity The pointer to a valid scheduler entity >> + * @entity: scheduler entity >> * >> - * Return true if entity don't has any unscheduled jobs. >> + * Returns true if the entity does not have any unscheduled jobs. >> */ >> static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) >> { >> @@ -180,9 +226,9 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) >> } >> >> /** >> - * Check if entity is ready >> + * drm_sched_entity_is_ready - Check if entity is ready >> * >> - * @entity The pointer to a valid scheduler entity >> + * @entity: scheduler entity >> * >> * Return true if entity could provide a job. >> */ >> @@ -210,12 +256,12 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f, >> >> >> /** >> - * Destroy a context entity >> + * drm_sched_entity_do_release - Destroy a context entity >> * >> - * @sched Pointer to scheduler instance >> - * @entity The pointer to a valid scheduler entity >> + * @sched: scheduler instance >> + * @entity: scheduler entity >> * >> - * Splitting drm_sched_entity_fini() into two functions, The first one is does the waiting, >> + * Splitting drm_sched_entity_fini() into two functions, The first one does the waiting, >> * removes the entity from the runqueue and returns an error when the process was killed. >> */ >> void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched, >> @@ -237,12 +283,13 @@ void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched, >> EXPORT_SYMBOL(drm_sched_entity_do_release); >> >> /** >> - * Destroy a context entity >> + * drm_sched_entity_cleanup - Destroy a context entity >> * >> - * @sched Pointer to scheduler instance >> - * @entity The pointer to a valid scheduler entity >> + * @sched: scheduler instance >> + * @entity: scheduler entity >> * >> - * The second one then goes over the entity and signals all jobs with an error code. >> + * This should be called after @drm_sched_entity_do_release. It goes over the >> + * entity and signals all jobs with an error code if the process was killed. >> */ >> void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched, >> struct drm_sched_entity *entity) >> @@ -281,6 +328,14 @@ void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched, >> } >> EXPORT_SYMBOL(drm_sched_entity_cleanup); >> >> +/** >> + * drm_sched_entity_fini - Destroy a context entity >> + * >> + * @sched: scheduler instance >> + * @entity: scheduler entity >> + * >> + * Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup() >> + */ >> void drm_sched_entity_fini(struct drm_gpu_scheduler *sched, >> struct drm_sched_entity *entity) >> { >> @@ -306,6 +361,15 @@ static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb >> dma_fence_put(f); >> } >> >> +/** >> + * drm_sched_entity_set_rq - Sets the run queue for an entity >> + * >> + * @entity: scheduler entity >> + * @rq: scheduler run queue >> + * >> + * Sets the run queue for an entity and removes the entity from the previous >> + * run queue in which was present. >> + */ >> void drm_sched_entity_set_rq(struct drm_sched_entity *entity, >> struct drm_sched_rq *rq) >> { >> @@ -325,6 +389,14 @@ void drm_sched_entity_set_rq(struct drm_sched_entity *entity, >> } >> EXPORT_SYMBOL(drm_sched_entity_set_rq); >> >> +/** >> + * drm_sched_dependency_optimized >> + * >> + * @fence: the dependency fence >> + * @entity: the entity which depends on the above fence >> + * >> + * Returns true if the dependency can be optimized and false otherwise >> + */ >> bool drm_sched_dependency_optimized(struct dma_fence* fence, >> struct drm_sched_entity *entity) >> { >> @@ -413,9 +485,10 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity) >> } >> >> /** >> - * Submit a job to the job queue >> + * drm_sched_entity_push_job - Submit a job to the entity's job queue >> * >> - * @sched_job The pointer to job required to submit >> + * @sched_job: job to submit >> + * @entity: scheduler entity >> * >> * Note: To guarantee that the order of insertion to queue matches >> * the job's fence sequence number this function should be >> @@ -506,6 +579,13 @@ static void drm_sched_job_timedout(struct work_struct *work) >> job->sched->ops->timedout_job(job); >> } >> >> +/** >> + * drm_sched_hw_job_reset - stop the scheduler if it contains the bad job >> + * >> + * @sched: scheduler instance >> + * @bad: bad scheduler job >> + * >> + */ >> void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) >> { >> struct drm_sched_job *s_job; >> @@ -550,6 +630,12 @@ void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_jo >> } >> EXPORT_SYMBOL(drm_sched_hw_job_reset); >> >> +/** >> + * drm_sched_job_recovery - recover jobs after a reset >> + * >> + * @sched: scheduler instance >> + * >> + */ >> void drm_sched_job_recovery(struct drm_gpu_scheduler *sched) >> { >> struct drm_sched_job *s_job, *tmp; >> @@ -599,10 +685,17 @@ void drm_sched_job_recovery(struct drm_gpu_scheduler *sched) >> EXPORT_SYMBOL(drm_sched_job_recovery); >> >> /** >> - * Init a sched_job with basic field >> + * drm_sched_job_init - init a scheduler job >> * >> - * Note: Refer to drm_sched_entity_push_job documentation >> + * @job: scheduler job to init >> + * @sched: scheduler instance >> + * @entity: scheduler entity to use >> + * @owner: job owner for debugging >> + * >> + * Refer to drm_sched_entity_push_job() documentation >> * for locking considerations. >> + * >> + * Returns 0 for success, negative error code otherwise. >> */ >> int drm_sched_job_init(struct drm_sched_job *job, >> struct drm_gpu_scheduler *sched, >> @@ -626,7 +719,11 @@ int drm_sched_job_init(struct drm_sched_job *job, >> EXPORT_SYMBOL(drm_sched_job_init); >> >> /** >> - * Return ture if we can push more jobs to the hw. >> + * drm_sched_ready - is the scheduler ready >> + * >> + * @sched: scheduler instance >> + * >> + * Return true if we can push more jobs to the hw, otherwise false. >> */ >> static bool drm_sched_ready(struct drm_gpu_scheduler *sched) >> { >> @@ -635,7 +732,10 @@ static bool drm_sched_ready(struct drm_gpu_scheduler *sched) >> } >> >> /** >> - * Wake up the scheduler when it is ready >> + * drm_sched_wakeup - Wake up the scheduler when it is ready >> + * >> + * @sched: scheduler instance >> + * >> */ >> static void drm_sched_wakeup(struct drm_gpu_scheduler *sched) >> { >> @@ -644,8 +744,12 @@ static void drm_sched_wakeup(struct drm_gpu_scheduler *sched) >> } >> >> /** >> - * Select next entity to process >> -*/ >> + * drm_sched_select_entity - Select next entity to process >> + * >> + * @sched: scheduler instance >> + * >> + * Returns the entity to process or NULL if none are found. >> + */ >> static struct drm_sched_entity * >> drm_sched_select_entity(struct drm_gpu_scheduler *sched) >> { >> @@ -665,6 +769,14 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) >> return entity; >> } >> >> +/** >> + * drm_sched_process_job - process a job >> + * >> + * @f: fence >> + * @cb: fence callbacks >> + * >> + * Called after job has finished execution. >> + */ >> static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb) >> { >> struct drm_sched_fence *s_fence = >> @@ -680,6 +792,13 @@ static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb) >> wake_up_interruptible(&sched->wake_up_worker); >> } >> >> +/** >> + * drm_sched_blocked - check if the scheduler is blocked >> + * >> + * @sched: scheduler instance >> + * >> + * Returns true if blocked, otherwise false. >> + */ >> static bool drm_sched_blocked(struct drm_gpu_scheduler *sched) >> { >> if (kthread_should_park()) { >> @@ -690,6 +809,13 @@ static bool drm_sched_blocked(struct drm_gpu_scheduler *sched) >> return false; >> } >> >> +/** >> + * drm_sched_main - main scheduler thread >> + * >> + * @param: scheduler instance >> + * >> + * Returns 0. >> + */ >> static int drm_sched_main(void *param) >> { >> struct sched_param sparam = {.sched_priority = 1}; >> @@ -744,15 +870,17 @@ static int drm_sched_main(void *param) >> } >> >> /** >> - * Init a gpu scheduler instance >> + * drm_sched_init - Init a gpu scheduler instance >> * >> - * @sched The pointer to the scheduler >> - * @ops The backend operations for this scheduler. >> - * @hw_submissions Number of hw submissions to do. >> - * @name Name used for debugging >> + * @sched: scheduler instance >> + * @ops: backend operations for this scheduler >> + * @hw_submission: number of hw submissions that can be in flight >> + * @hang_limit: number of times to allow a job to hang before dropping it >> + * @timeout: timeout value in jiffies for the scheduler >> + * @name: name used for debugging >> * >> * Return 0 on success, otherwise error code. >> -*/ >> + */ >> int drm_sched_init(struct drm_gpu_scheduler *sched, >> const struct drm_sched_backend_ops *ops, >> unsigned hw_submission, >> @@ -788,9 +916,11 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, >> EXPORT_SYMBOL(drm_sched_init); >> >> /** >> - * Destroy a gpu scheduler >> + * drm_sched_fini - Destroy a gpu scheduler >> + * >> + * @sched: scheduler instance >> * >> - * @sched The pointer to the scheduler >> + * Tears down and cleans up the scheduler. >> */ >> void drm_sched_fini(struct drm_gpu_scheduler *sched) >> { >> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h >> index dec655894d08..496442f12bff 100644 >> --- a/include/drm/gpu_scheduler.h >> +++ b/include/drm/gpu_scheduler.h >> @@ -43,13 +43,33 @@ enum drm_sched_priority { >> }; >> >> /** >> - * drm_sched_entity - A wrapper around a job queue (typically attached >> - * to the DRM file_priv). >> + * struct drm_sched_entity - A wrapper around a job queue (typically >> + * attached to the DRM file_priv). >> + * >> + * @list: used to append this struct to the list of entities in the >> + * runqueue. >> + * @rq: runqueue to which this entity belongs. >> + * @rq_lock: lock to modify the runqueue to which this entity belongs. >> + * @sched: the scheduler instance to which this entity is enqueued. >> + * @job_queue: the list of jobs of this entity. >> + * @fence_seq: a linearly increasing seqno incremented with each >> + * new &drm_sched_fence which is part of the entity. >> + * @fence_context: a unique context for all the fences which belong >> + * to this entity. >> + * The &drm_sched_fence.scheduled uses the >> + * fence_context but &drm_sched_fence.finished uses >> + * fence_context + 1. >> + * @dependency: the dependency fence of the job which is on the top >> + * of the job queue. >> + * @cb: callback for the dependency fence above. >> + * @guilty: points to ctx's guilty. >> + * @fini_status: contains the exit status in case the process was signalled. >> + * @last_scheduled: points to the finished fence of the last scheduled job. >> * >> * Entities will emit jobs in order to their corresponding hardware >> * ring, and the scheduler will alternate between entities based on >> * scheduling policy. >> -*/ >> + */ >> struct drm_sched_entity { >> struct list_head list; >> struct drm_sched_rq *rq; >> @@ -63,47 +83,96 @@ struct drm_sched_entity { >> >> struct dma_fence *dependency; >> struct dma_fence_cb cb; >> - atomic_t *guilty; /* points to ctx's guilty */ >> - int fini_status; >> - struct dma_fence *last_scheduled; >> + atomic_t *guilty; >> + int fini_status; >> + struct dma_fence *last_scheduled; >> }; >> >> /** >> + * struct drm_sched_rq - queue of entities to be scheduled. >> + * >> + * @lock: to modify the entities list. >> + * @entities: list of the entities to be scheduled. >> + * @current_entity: the entity which is to be scheduled. >> + * >> * Run queue is a set of entities scheduling command submissions for >> * one specific ring. It implements the scheduling policy that selects >> * the next entity to emit commands from. >> -*/ >> + */ >> struct drm_sched_rq { >> spinlock_t lock; >> struct list_head entities; >> struct drm_sched_entity *current_entity; >> }; >> >> +/** >> + * struct drm_sched_fence - fences corresponding to the scheduling of a job. >> + */ >> struct drm_sched_fence { >> + /** >> + * @scheduled: this fence is what will be signaled by the scheduler >> + * when the job is scheduled. >> + */ >> struct dma_fence scheduled; >> >> - /* This fence is what will be signaled by the scheduler when >> - * the job is completed. >> - * >> - * When setting up an out fence for the job, you should use >> - * this, since it's available immediately upon >> - * drm_sched_job_init(), and the fence returned by the driver >> - * from run_job() won't be created until the dependencies have >> - * resolved. >> - */ >> + /** >> + * @finished: this fence is what will be signaled by the scheduler >> + * when the job is completed. >> + * >> + * When setting up an out fence for the job, you should use >> + * this, since it's available immediately upon >> + * drm_sched_job_init(), and the fence returned by the driver >> + * from run_job() won't be created until the dependencies have >> + * resolved. >> + */ >> struct dma_fence finished; >> >> + /** >> + * @cb: the callback for the parent fence below. >> + */ >> struct dma_fence_cb cb; >> + /** >> + * @parent: the fence returned by &drm_sched_backend_ops.run_job >> + * when scheduling the job on hardware. We signal the >> + * &drm_sched_fence.finished fence once parent is signalled. >> + */ >> struct dma_fence *parent; >> + /** >> + * @sched: the scheduler instance to which the job having this struct >> + * belongs to. >> + */ >> struct drm_gpu_scheduler *sched; >> + /** >> + * @lock: the lock used by the scheduled and the finished fences. >> + */ >> spinlock_t lock; >> + /** >> + * @owner: job owner for debugging >> + */ >> void *owner; >> }; >> >> struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); >> >> /** >> - * drm_sched_job - A job to be run by an entity. >> + * struct drm_sched_job - A job to be run by an entity. >> + * >> + * @queue_node: used to append this struct to the queue of jobs in an entity. >> + * @sched: the scheduler instance on which this job is scheduled. >> + * @s_fence: contains the fences for the scheduling of job. >> + * @finish_cb: the callback for the finished fence. >> + * @finish_work: schedules the function @drm_sched_job_finish once the job has >> + * finished to remove the job from the >> + * @drm_gpu_scheduler.ring_mirror_list. >> + * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list. >> + * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout >> + * interval is over. >> + * @id: a unique id assigned to each job scheduled on the scheduler. >> + * @karma: increment on every hang caused by this job. If this exceeds the hang >> + * limit of the scheduler then the job is marked guilty and will not >> + * be scheduled further. >> + * @s_priority: the priority of the job. >> + * @entity: the entity to which this job belongs. >> * >> * A job is created by the driver using drm_sched_job_init(), and >> * should call drm_sched_entity_push_job() once it wants the scheduler >> @@ -130,38 +199,64 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, >> } >> >> /** >> + * struct drm_sched_backend_ops >> + * >> * Define the backend operations called by the scheduler, >> - * these functions should be implemented in driver side >> -*/ >> + * these functions should be implemented in driver side. >> + */ >> struct drm_sched_backend_ops { >> - /* Called when the scheduler is considering scheduling this >> - * job next, to get another struct dma_fence for this job to >> + /** >> + * @dependency: Called when the scheduler is considering scheduling >> + * this job next, to get another struct dma_fence for this job to >> * block on. Once it returns NULL, run_job() may be called. >> */ >> struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, >> struct drm_sched_entity *s_entity); >> >> - /* Called to execute the job once all of the dependencies have >> - * been resolved. This may be called multiple times, if >> + /** >> + * @run_job: Called to execute the job once all of the dependencies >> + * have been resolved. This may be called multiple times, if >> * timedout_job() has happened and drm_sched_job_recovery() >> * decides to try it again. >> */ >> struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); >> >> - /* Called when a job has taken too long to execute, to trigger >> - * GPU recovery. >> + /** >> + * @timedout_job: Called when a job has taken too long to execute, >> + * to trigger GPU recovery. >> */ >> void (*timedout_job)(struct drm_sched_job *sched_job); >> >> - /* Called once the job's finished fence has been signaled and >> - * it's time to clean it up. >> + /** >> + * @free_job: Called once the job's finished fence has been signaled >> + * and it's time to clean it up. >> */ >> void (*free_job)(struct drm_sched_job *sched_job); >> }; >> >> /** >> - * One scheduler is implemented for each hardware ring >> -*/ >> + * struct drm_gpu_scheduler >> + * >> + * @ops: backend operations provided by the driver. >> + * @hw_submission_limit: the max size of the hardware queue. >> + * @timeout: the time after which a job is removed from the scheduler. >> + * @name: name of the ring for which this scheduler is being used. >> + * @sched_rq: priority wise array of run queues. >> + * @wake_up_worker: the wait queue on which the scheduler sleeps until a job >> + * is ready to be scheduled. >> + * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler >> + * waits on this wait queue until all the scheduled jobs are >> + * finished. >> + * @hw_rq_count: the number of jobs currently in the hardware queue. >> + * @job_id_count: used to assign unique id to the each job. >> + * @thread: the kthread on which the scheduler which run. >> + * @ring_mirror_list: the list of jobs which are currently in the job queue. >> + * @job_list_lock: lock to protect the ring_mirror_list. >> + * @hang_limit: once the hangs by a job crosses this limit then it is marked >> + * guilty and it will be considered for scheduling further. >> + * >> + * One scheduler is implemented for each hardware ring. >> + */ >> struct drm_gpu_scheduler { >> const struct drm_sched_backend_ops *ops; >> uint32_t hw_submission_limit; >> -- >> 2.14.3 >> _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel