On Fri, May 25, 2018 at 12:45 AM, Nayan Deshmukh <nayan26deshmukh@xxxxxxxxx> wrote: > convert existing raw comments into kernel-doc format as well > as add new documentation > > Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> > Signed-off-by: Nayan Deshmukh <nayan26deshmukh@xxxxxxxxx> Looks good. just a couple comments below to clarify the language. With those fixed: Reviewed-by: Alex Deucher <alexander.deucher@xxxxxxx> > --- > drivers/gpu/drm/scheduler/gpu_scheduler.c | 214 ++++++++++++++++++++++++------ > include/drm/gpu_scheduler.h | 153 +++++++++++++++++---- > 2 files changed, 296 insertions(+), 71 deletions(-) > > diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c b/drivers/gpu/drm/scheduler/gpu_scheduler.c > index 44d480768dfe..c70c983e3e74 100644 > --- a/drivers/gpu/drm/scheduler/gpu_scheduler.c > +++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c > @@ -21,6 +21,29 @@ > * > */ > > +/** > + * DOC: Overview > + * > + * The GPU scheduler provides entities which allow userspace to push jobs > + * into software queues which are then scheduled on a hardware run queue. > + * The software queues have a priority among them. The scheduler selects the entities > + * from the run queue using FIFO. The scheduler provides dependency handling a FIFO > + * features among jobs. The driver is supposed to provide functions for backend The driver provides callback functions for backend > + * operations to the scheduler like submitting a job to hardware run queue, > + * returning the dependency of a job etc. > + * > + * The organisation of the scheduler is the following:- drop the - > + * > + * 1. Each ring buffer has one scheduler Each hw run queue > + * 2. Each scheduler has multiple run queues with different priorities > + * (i.e. HIGH_HW,HIGH_SW, KERNEL, NORMAL) s/i.e./e.g.,/ > + * 3. Each run queue has a queue of entities to schedule Each scheduler run queue has a queue of entities to schedule > + * 4. Entities themselves maintain a queue of jobs that will be scheduled on > + * the hardware. > + * > + * The jobs in a entity are always scheduled in the order that they were pushed. > + */ > + > #include <linux/kthread.h> > #include <linux/wait.h> > #include <linux/sched.h> > @@ -39,7 +62,13 @@ static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); > static void drm_sched_wakeup(struct drm_gpu_scheduler *sched); > static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb); > > -/* Initialize a given run queue struct */ > +/** > + * drm_sched_rq_init - initialize a given run queue struct > + * > + * @rq: scheduler run queue > + * > + * Initializes a scheduler runqueue. > + */ > static void drm_sched_rq_init(struct drm_sched_rq *rq) > { > spin_lock_init(&rq->lock); > @@ -47,6 +76,14 @@ static void drm_sched_rq_init(struct drm_sched_rq *rq) > rq->current_entity = NULL; > } > > +/** > + * drm_sched_rq_add_entity - add an entity > + * > + * @rq: scheduler run queue > + * @entity: scheduler entity > + * > + * Adds a scheduler entity to the run queue. > + */ > static void drm_sched_rq_add_entity(struct drm_sched_rq *rq, > struct drm_sched_entity *entity) > { > @@ -57,6 +94,14 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq, > spin_unlock(&rq->lock); > } > > +/** > + * drm_sched_rq_remove_entity - remove an entity > + * > + * @rq: scheduler run queue > + * @entity: scheduler entity > + * > + * Removes a scheduler entity from the run queue. > + */ > static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, > struct drm_sched_entity *entity) > { > @@ -70,9 +115,9 @@ static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, > } > > /** > - * Select an entity which could provide a job to run > + * drm_sched_rq_select_entity - Select an entity which could provide a job to run > * > - * @rq The run queue to check. > + * @rq: scheduler run queue to check. > * > * Try to find a ready entity, returns NULL if none found. > */ > @@ -112,15 +157,16 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq) > } > > /** > - * Init a context entity used by scheduler when submit to HW ring. > + * drm_sched_entity_init - Init a context entity used by scheduler when > + * submit to HW ring. > * > - * @sched The pointer to the scheduler > - * @entity The pointer to a valid drm_sched_entity > - * @rq The run queue this entity belongs > - * @guilty atomic_t set to 1 when a job on this queue > - * is found to be guilty causing a timeout > + * @sched: scheduler instance > + * @entity: scheduler entity to init > + * @rq: the run queue this entity belongs > + * @guilty: atomic_t set to 1 when a job on this queue > + * is found to be guilty causing a timeout > * > - * return 0 if succeed. negative error code on failure > + * Returns 0 on success or a negative error code on failure. > */ > int drm_sched_entity_init(struct drm_gpu_scheduler *sched, > struct drm_sched_entity *entity, > @@ -149,10 +195,10 @@ int drm_sched_entity_init(struct drm_gpu_scheduler *sched, > EXPORT_SYMBOL(drm_sched_entity_init); > > /** > - * Query if entity is initialized > + * drm_sched_entity_is_initialized - Query if entity is initialized > * > - * @sched Pointer to scheduler instance > - * @entity The pointer to a valid scheduler entity > + * @sched: Pointer to scheduler instance > + * @entity: The pointer to a valid scheduler entity > * > * return true if entity is initialized, false otherwise > */ > @@ -164,11 +210,11 @@ static bool drm_sched_entity_is_initialized(struct drm_gpu_scheduler *sched, > } > > /** > - * Check if entity is idle > + * drm_sched_entity_is_idle - Check if entity is idle > * > - * @entity The pointer to a valid scheduler entity > + * @entity: scheduler entity > * > - * Return true if entity don't has any unscheduled jobs. > + * Returns true if the entity does not have any unscheduled jobs. > */ > static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) > { > @@ -180,9 +226,9 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) > } > > /** > - * Check if entity is ready > + * drm_sched_entity_is_ready - Check if entity is ready > * > - * @entity The pointer to a valid scheduler entity > + * @entity: scheduler entity > * > * Return true if entity could provide a job. > */ > @@ -210,12 +256,12 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f, > > > /** > - * Destroy a context entity > + * drm_sched_entity_do_release - Destroy a context entity > * > - * @sched Pointer to scheduler instance > - * @entity The pointer to a valid scheduler entity > + * @sched: scheduler instance > + * @entity: scheduler entity > * > - * Splitting drm_sched_entity_fini() into two functions, The first one is does the waiting, > + * Splitting drm_sched_entity_fini() into two functions, The first one does the waiting, > * removes the entity from the runqueue and returns an error when the process was killed. > */ > void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched, > @@ -237,12 +283,13 @@ void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched, > EXPORT_SYMBOL(drm_sched_entity_do_release); > > /** > - * Destroy a context entity > + * drm_sched_entity_cleanup - Destroy a context entity > * > - * @sched Pointer to scheduler instance > - * @entity The pointer to a valid scheduler entity > + * @sched: scheduler instance > + * @entity: scheduler entity > * > - * The second one then goes over the entity and signals all jobs with an error code. > + * This should be called after @drm_sched_entity_do_release. It goes over the > + * entity and signals all jobs with an error code if the process was killed. > */ > void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched, > struct drm_sched_entity *entity) > @@ -281,6 +328,14 @@ void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched, > } > EXPORT_SYMBOL(drm_sched_entity_cleanup); > > +/** > + * drm_sched_entity_fini - Destroy a context entity > + * > + * @sched: scheduler instance > + * @entity: scheduler entity > + * > + * Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup() > + */ > void drm_sched_entity_fini(struct drm_gpu_scheduler *sched, > struct drm_sched_entity *entity) > { > @@ -306,6 +361,15 @@ static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb > dma_fence_put(f); > } > > +/** > + * drm_sched_entity_set_rq - Sets the run queue for an entity > + * > + * @entity: scheduler entity > + * @rq: scheduler run queue > + * > + * Sets the run queue for an entity and removes the entity from the previous > + * run queue in which was present. > + */ > void drm_sched_entity_set_rq(struct drm_sched_entity *entity, > struct drm_sched_rq *rq) > { > @@ -325,6 +389,14 @@ void drm_sched_entity_set_rq(struct drm_sched_entity *entity, > } > EXPORT_SYMBOL(drm_sched_entity_set_rq); > > +/** > + * drm_sched_dependency_optimized > + * > + * @fence: the dependency fence > + * @entity: the entity which depends on the above fence > + * > + * Returns true if the dependency can be optimized and false otherwise > + */ > bool drm_sched_dependency_optimized(struct dma_fence* fence, > struct drm_sched_entity *entity) > { > @@ -413,9 +485,10 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity) > } > > /** > - * Submit a job to the job queue > + * drm_sched_entity_push_job - Submit a job to the entity's job queue > * > - * @sched_job The pointer to job required to submit > + * @sched_job: job to submit > + * @entity: scheduler entity > * > * Note: To guarantee that the order of insertion to queue matches > * the job's fence sequence number this function should be > @@ -506,6 +579,13 @@ static void drm_sched_job_timedout(struct work_struct *work) > job->sched->ops->timedout_job(job); > } > > +/** > + * drm_sched_hw_job_reset - stop the scheduler if it contains the bad job > + * > + * @sched: scheduler instance > + * @bad: bad scheduler job > + * > + */ > void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad) > { > struct drm_sched_job *s_job; > @@ -550,6 +630,12 @@ void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_jo > } > EXPORT_SYMBOL(drm_sched_hw_job_reset); > > +/** > + * drm_sched_job_recovery - recover jobs after a reset > + * > + * @sched: scheduler instance > + * > + */ > void drm_sched_job_recovery(struct drm_gpu_scheduler *sched) > { > struct drm_sched_job *s_job, *tmp; > @@ -599,10 +685,17 @@ void drm_sched_job_recovery(struct drm_gpu_scheduler *sched) > EXPORT_SYMBOL(drm_sched_job_recovery); > > /** > - * Init a sched_job with basic field > + * drm_sched_job_init - init a scheduler job > * > - * Note: Refer to drm_sched_entity_push_job documentation > + * @job: scheduler job to init > + * @sched: scheduler instance > + * @entity: scheduler entity to use > + * @owner: job owner for debugging > + * > + * Refer to drm_sched_entity_push_job() documentation > * for locking considerations. > + * > + * Returns 0 for success, negative error code otherwise. > */ > int drm_sched_job_init(struct drm_sched_job *job, > struct drm_gpu_scheduler *sched, > @@ -626,7 +719,11 @@ int drm_sched_job_init(struct drm_sched_job *job, > EXPORT_SYMBOL(drm_sched_job_init); > > /** > - * Return ture if we can push more jobs to the hw. > + * drm_sched_ready - is the scheduler ready > + * > + * @sched: scheduler instance > + * > + * Return true if we can push more jobs to the hw, otherwise false. > */ > static bool drm_sched_ready(struct drm_gpu_scheduler *sched) > { > @@ -635,7 +732,10 @@ static bool drm_sched_ready(struct drm_gpu_scheduler *sched) > } > > /** > - * Wake up the scheduler when it is ready > + * drm_sched_wakeup - Wake up the scheduler when it is ready > + * > + * @sched: scheduler instance > + * > */ > static void drm_sched_wakeup(struct drm_gpu_scheduler *sched) > { > @@ -644,8 +744,12 @@ static void drm_sched_wakeup(struct drm_gpu_scheduler *sched) > } > > /** > - * Select next entity to process > -*/ > + * drm_sched_select_entity - Select next entity to process > + * > + * @sched: scheduler instance > + * > + * Returns the entity to process or NULL if none are found. > + */ > static struct drm_sched_entity * > drm_sched_select_entity(struct drm_gpu_scheduler *sched) > { > @@ -665,6 +769,14 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) > return entity; > } > > +/** > + * drm_sched_process_job - process a job > + * > + * @f: fence > + * @cb: fence callbacks > + * > + * Called after job has finished execution. > + */ > static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb) > { > struct drm_sched_fence *s_fence = > @@ -680,6 +792,13 @@ static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb) > wake_up_interruptible(&sched->wake_up_worker); > } > > +/** > + * drm_sched_blocked - check if the scheduler is blocked > + * > + * @sched: scheduler instance > + * > + * Returns true if blocked, otherwise false. > + */ > static bool drm_sched_blocked(struct drm_gpu_scheduler *sched) > { > if (kthread_should_park()) { > @@ -690,6 +809,13 @@ static bool drm_sched_blocked(struct drm_gpu_scheduler *sched) > return false; > } > > +/** > + * drm_sched_main - main scheduler thread > + * > + * @param: scheduler instance > + * > + * Returns 0. > + */ > static int drm_sched_main(void *param) > { > struct sched_param sparam = {.sched_priority = 1}; > @@ -744,15 +870,17 @@ static int drm_sched_main(void *param) > } > > /** > - * Init a gpu scheduler instance > + * drm_sched_init - Init a gpu scheduler instance > * > - * @sched The pointer to the scheduler > - * @ops The backend operations for this scheduler. > - * @hw_submissions Number of hw submissions to do. > - * @name Name used for debugging > + * @sched: scheduler instance > + * @ops: backend operations for this scheduler > + * @hw_submission: number of hw submissions that can be in flight > + * @hang_limit: number of times to allow a job to hang before dropping it > + * @timeout: timeout value in jiffies for the scheduler > + * @name: name used for debugging > * > * Return 0 on success, otherwise error code. > -*/ > + */ > int drm_sched_init(struct drm_gpu_scheduler *sched, > const struct drm_sched_backend_ops *ops, > unsigned hw_submission, > @@ -788,9 +916,11 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > EXPORT_SYMBOL(drm_sched_init); > > /** > - * Destroy a gpu scheduler > + * drm_sched_fini - Destroy a gpu scheduler > + * > + * @sched: scheduler instance > * > - * @sched The pointer to the scheduler > + * Tears down and cleans up the scheduler. > */ > void drm_sched_fini(struct drm_gpu_scheduler *sched) > { > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > index dec655894d08..496442f12bff 100644 > --- a/include/drm/gpu_scheduler.h > +++ b/include/drm/gpu_scheduler.h > @@ -43,13 +43,33 @@ enum drm_sched_priority { > }; > > /** > - * drm_sched_entity - A wrapper around a job queue (typically attached > - * to the DRM file_priv). > + * struct drm_sched_entity - A wrapper around a job queue (typically > + * attached to the DRM file_priv). > + * > + * @list: used to append this struct to the list of entities in the > + * runqueue. > + * @rq: runqueue to which this entity belongs. > + * @rq_lock: lock to modify the runqueue to which this entity belongs. > + * @sched: the scheduler instance to which this entity is enqueued. > + * @job_queue: the list of jobs of this entity. > + * @fence_seq: a linearly increasing seqno incremented with each > + * new &drm_sched_fence which is part of the entity. > + * @fence_context: a unique context for all the fences which belong > + * to this entity. > + * The &drm_sched_fence.scheduled uses the > + * fence_context but &drm_sched_fence.finished uses > + * fence_context + 1. > + * @dependency: the dependency fence of the job which is on the top > + * of the job queue. > + * @cb: callback for the dependency fence above. > + * @guilty: points to ctx's guilty. > + * @fini_status: contains the exit status in case the process was signalled. > + * @last_scheduled: points to the finished fence of the last scheduled job. > * > * Entities will emit jobs in order to their corresponding hardware > * ring, and the scheduler will alternate between entities based on > * scheduling policy. > -*/ > + */ > struct drm_sched_entity { > struct list_head list; > struct drm_sched_rq *rq; > @@ -63,47 +83,96 @@ struct drm_sched_entity { > > struct dma_fence *dependency; > struct dma_fence_cb cb; > - atomic_t *guilty; /* points to ctx's guilty */ > - int fini_status; > - struct dma_fence *last_scheduled; > + atomic_t *guilty; > + int fini_status; > + struct dma_fence *last_scheduled; > }; > > /** > + * struct drm_sched_rq - queue of entities to be scheduled. > + * > + * @lock: to modify the entities list. > + * @entities: list of the entities to be scheduled. > + * @current_entity: the entity which is to be scheduled. > + * > * Run queue is a set of entities scheduling command submissions for > * one specific ring. It implements the scheduling policy that selects > * the next entity to emit commands from. > -*/ > + */ > struct drm_sched_rq { > spinlock_t lock; > struct list_head entities; > struct drm_sched_entity *current_entity; > }; > > +/** > + * struct drm_sched_fence - fences corresponding to the scheduling of a job. > + */ > struct drm_sched_fence { > + /** > + * @scheduled: this fence is what will be signaled by the scheduler > + * when the job is scheduled. > + */ > struct dma_fence scheduled; > > - /* This fence is what will be signaled by the scheduler when > - * the job is completed. > - * > - * When setting up an out fence for the job, you should use > - * this, since it's available immediately upon > - * drm_sched_job_init(), and the fence returned by the driver > - * from run_job() won't be created until the dependencies have > - * resolved. > - */ > + /** > + * @finished: this fence is what will be signaled by the scheduler > + * when the job is completed. > + * > + * When setting up an out fence for the job, you should use > + * this, since it's available immediately upon > + * drm_sched_job_init(), and the fence returned by the driver > + * from run_job() won't be created until the dependencies have > + * resolved. > + */ > struct dma_fence finished; > > + /** > + * @cb: the callback for the parent fence below. > + */ > struct dma_fence_cb cb; > + /** > + * @parent: the fence returned by &drm_sched_backend_ops.run_job > + * when scheduling the job on hardware. We signal the > + * &drm_sched_fence.finished fence once parent is signalled. > + */ > struct dma_fence *parent; > + /** > + * @sched: the scheduler instance to which the job having this struct > + * belongs to. > + */ > struct drm_gpu_scheduler *sched; > + /** > + * @lock: the lock used by the scheduled and the finished fences. > + */ > spinlock_t lock; > + /** > + * @owner: job owner for debugging > + */ > void *owner; > }; > > struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); > > /** > - * drm_sched_job - A job to be run by an entity. > + * struct drm_sched_job - A job to be run by an entity. > + * > + * @queue_node: used to append this struct to the queue of jobs in an entity. > + * @sched: the scheduler instance on which this job is scheduled. > + * @s_fence: contains the fences for the scheduling of job. > + * @finish_cb: the callback for the finished fence. > + * @finish_work: schedules the function @drm_sched_job_finish once the job has > + * finished to remove the job from the > + * @drm_gpu_scheduler.ring_mirror_list. > + * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list. > + * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout > + * interval is over. > + * @id: a unique id assigned to each job scheduled on the scheduler. > + * @karma: increment on every hang caused by this job. If this exceeds the hang > + * limit of the scheduler then the job is marked guilty and will not > + * be scheduled further. > + * @s_priority: the priority of the job. > + * @entity: the entity to which this job belongs. > * > * A job is created by the driver using drm_sched_job_init(), and > * should call drm_sched_entity_push_job() once it wants the scheduler > @@ -130,38 +199,64 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, > } > > /** > + * struct drm_sched_backend_ops > + * > * Define the backend operations called by the scheduler, > - * these functions should be implemented in driver side > -*/ > + * these functions should be implemented in driver side. > + */ > struct drm_sched_backend_ops { > - /* Called when the scheduler is considering scheduling this > - * job next, to get another struct dma_fence for this job to > + /** > + * @dependency: Called when the scheduler is considering scheduling > + * this job next, to get another struct dma_fence for this job to > * block on. Once it returns NULL, run_job() may be called. > */ > struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, > struct drm_sched_entity *s_entity); > > - /* Called to execute the job once all of the dependencies have > - * been resolved. This may be called multiple times, if > + /** > + * @run_job: Called to execute the job once all of the dependencies > + * have been resolved. This may be called multiple times, if > * timedout_job() has happened and drm_sched_job_recovery() > * decides to try it again. > */ > struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); > > - /* Called when a job has taken too long to execute, to trigger > - * GPU recovery. > + /** > + * @timedout_job: Called when a job has taken too long to execute, > + * to trigger GPU recovery. > */ > void (*timedout_job)(struct drm_sched_job *sched_job); > > - /* Called once the job's finished fence has been signaled and > - * it's time to clean it up. > + /** > + * @free_job: Called once the job's finished fence has been signaled > + * and it's time to clean it up. > */ > void (*free_job)(struct drm_sched_job *sched_job); > }; > > /** > - * One scheduler is implemented for each hardware ring > -*/ > + * struct drm_gpu_scheduler > + * > + * @ops: backend operations provided by the driver. > + * @hw_submission_limit: the max size of the hardware queue. > + * @timeout: the time after which a job is removed from the scheduler. > + * @name: name of the ring for which this scheduler is being used. > + * @sched_rq: priority wise array of run queues. > + * @wake_up_worker: the wait queue on which the scheduler sleeps until a job > + * is ready to be scheduled. > + * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler > + * waits on this wait queue until all the scheduled jobs are > + * finished. > + * @hw_rq_count: the number of jobs currently in the hardware queue. > + * @job_id_count: used to assign unique id to the each job. > + * @thread: the kthread on which the scheduler which run. > + * @ring_mirror_list: the list of jobs which are currently in the job queue. > + * @job_list_lock: lock to protect the ring_mirror_list. > + * @hang_limit: once the hangs by a job crosses this limit then it is marked > + * guilty and it will be considered for scheduling further. > + * > + * One scheduler is implemented for each hardware ring. > + */ > struct drm_gpu_scheduler { > const struct drm_sched_backend_ops *ops; > uint32_t hw_submission_limit; > -- > 2.14.3 > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel