Comment # 11
on bug 101229
from Paul
(In reply to Michel Dänzer from comment #10) > (In reply to Paul from comment #9) > > it's less obvious, but there still appears to be screen tearing > > How does that manifest, and when you do what? Use the system and run OpenGL applications, is there an option to enable triple-buffering or is it enabled by default? > FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient > setting. I did have this enabled for a while, but plasma got super erratic after I had launched a game, I'll give it another shot and see if it does it again. I'm also going to try with 'allow applications to disable composition' unchecked in case something was disabling the compositor...
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