[Bug 101229] Global screen tearing (scrolling, Hz miss-match?)

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 10 on bug 101229 from
(In reply to Paul from comment #9)
> it's less obvious, but there still appears to be screen tearing

How does that manifest, and when you do what?

> when running via openGL 3.1 using full-screen-repaints.

FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient
setting.


> It's also reasonably obvious that for some GUIs their buttons will update
> their two triangles across two frames instead of one, this seems to be a
> much rarer occurrence with the above settings however.

Yeah, this is unavoidable with apps which use X11 drawing primitives targeting
their windows directly.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux