[Bug 36939] multitexturing is messed up in quake wars (regression)

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https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #13 from Tom Stellard <tstellar@xxxxxxxxx> 2011-08-15 12:12:00 PDT ---
(In reply to comment #12)
> Now this problem appeared again. With medium shader detail all human
> deployables and the strogg AVT loose detail textures and lightmaps as
> approached. With high shader detail the wheels of some vehicles do this as
> well.

Can you bisect this?

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