[Bug 36939] multitexturing is messed up in quake wars (regression)

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https://bugs.freedesktop.org/show_bug.cgi?id=36939

almos <aaalmosss@xxxxxxxxx> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |

--- Comment #12 from almos <aaalmosss@xxxxxxxxx> 2011-08-13 10:33:30 PDT ---
Now this problem appeared again. With medium shader detail all human
deployables and the strogg AVT loose detail textures and lightmaps as
approached. With high shader detail the wheels of some vehicles do this as
well.

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