[Bug 36939] multitexturing is messed up in quake wars (regression)

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https://bugs.freedesktop.org/show_bug.cgi?id=36939

--- Comment #14 from almos <aaalmosss@xxxxxxxxx> 2011-08-20 13:13:19 PDT ---
(In reply to comment #13)
> (In reply to comment #12)
> > Now this problem appeared again. With medium shader detail all human
> > deployables and the strogg AVT loose detail textures and lightmaps as
> > approached. With high shader detail the wheels of some vehicles do this as
> > well.
> 
> Can you bisect this?

217cd216eac65983004ca77a9e49dbfad1b720b6 is the first bad commit
commit 217cd216eac65983004ca77a9e49dbfad1b720b6
Author: Tom Stellard <tstellar@xxxxxxxxx>
Date:   Tue May 17 18:51:20 2011 -0700

    r300/compiler: Fix bug in rc_get_variables()

    Variables that write to the same source select need to pe paired
    together otherwise the register allocator might fail.

    https://bugs.freedesktop.org/show_bug.cgi?id=36753

:040000 040000 a1d3852986919d6ae3449a06a8b3dc43afe90689
2a8531a9541ae918d70bff7911025fed709e7b6b M    src

I think #40062 is a duplicate of this one.

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