Re: Modeline problem with Radeon KMS

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> > So it decides this modeline is usable for the console while it is not.
> 
> Ah, ok.  yeah, that mode has a much higher clock than those chips can
> handle.  Where is that mode even coming from?  I don't see it in the
> EDID.  The attached patch should filter out that mode.

It works, thank you! Now the console is switching 256x96 charactest and 
I can see the console. fbset tells

mode "2048x1536"
    geometry 2048 1536 2048 1536 8
    timings 0 0 0 0 0 0 0
    accel true
    rgba 8/0,8/0,8/0,0/0
endmode

-- 
Meelis Roos (mroos@xxxxxxxx)
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