> > So it decides this modeline is usable for the console while it is not. > > Ah, ok. yeah, that mode has a much higher clock than those chips can > handle. Where is that mode even coming from? I don't see it in the > EDID. The attached patch should filter out that mode. It works, thank you! Now the console is switching 256x96 charactest and I can see the console. fbset tells mode "2048x1536" geometry 2048 1536 2048 1536 8 timings 0 0 0 0 0 0 0 accel true rgba 8/0,8/0,8/0,0/0 endmode -- Meelis Roos (mroos@xxxxxxxx) _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel