[Bug 36812] GPU lockup in Team Fortress 2

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https://bugs.freedesktop.org/show_bug.cgi?id=36812

--- Comment #8 from Sven Arvidsson <sa@xxxxxxx> 2011-06-02 10:15:55 PDT ---
(In reply to comment #7)
> With MESA_GLSL=nopt the code that was changed by the bisected commit is not
> being executed, so I think the real problem might be somewhere else.  I guess
> you could try bisecting again with MESA_GLSL=nopt and maybe you'll come up with
> a different bad commit.

I might try this. Enrico, do you remember what the good revision you used for
the bisect was, 7.10?

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