Eric Anholt <eric@xxxxxxxxxx> writes: > This isn't used yet, it's just a first step toward loop validation. > During the main parsing of instructions, we need to know when we hit a > new basic block so that we can reset validated state. > > Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> > --- > drivers/gpu/drm/vc4/vc4_qpu_defines.h | 12 +++ > drivers/gpu/drm/vc4/vc4_validate_shaders.c | 114 ++++++++++++++++++++++++++++- > 2 files changed, 124 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/vc4/vc4_qpu_defines.h b/drivers/gpu/drm/vc4/vc4_qpu_defines.h > index d5c2f3c85ebb..82ef0e525d55 100644 > --- a/drivers/gpu/drm/vc4/vc4_qpu_defines.h > +++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h > + /* The actual branch target is the instruction after the delay > + * slots, plus whatever byte offset is in the low 32 bits of > + * the instruction. Make sure we're not branching beyond the > + * end of the shader object. > + */ > + if (branch_imm % sizeof(inst) != 0) { > + DRM_ERROR("branch target not aligned\n"); > + return false; > + }; Last change before pull request: I dropped the stray ';' that kbuild test robot caught.
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