[GIT PULL] drm-vc4-next-2016-07-15 (loops)

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Thanks for pulling the other changes.  Here's my last set of new code
for 4.8, my series for enabling real loops in GLSL.  This is pretty
exciting, as it's a major hardware feature that the closed source
driver never supported.

The commits are quite fresh, as kbuild test robot caught a stray ';'
that I cleaned up.  I booted it and touch-tested loops after fixing.

The following changes since commit deb4765db386db67626ffd075d8b5eb5fdf9c4f6:

  drm/vc4: remove redundant ret status check (2016-07-11 17:23:50 -0700)

are available in the git repository at:

  https://github.com/anholt/linux tags/drm-vc4-next-2016-07-15

for you to fetch changes up to a20d5fa61c32a0c94d237da642326db2ef3c7433:

  drm/vc4: Fix a "the the" typo in a comment. (2016-07-15 15:19:52 -0700)

----------------------------------------------------------------
This pull request brings in vc4 shader validation for branching,
allowing GLSL shaders with non-unrolled loops.

----------------------------------------------------------------
Eric Anholt (7):
      drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
      drm/vc4: Move validation's current/max ip into the validation struct.
      drm/vc4: Add a bitmap of branch targets during shader validation.
      drm/vc4: Add support for branching in shader validation.
      drm/vc4: Add a getparam to signal support for branches.
      drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
      drm/vc4: Fix a "the the" typo in a comment.

 drivers/gpu/drm/vc4/vc4_drv.c              |  45 +++
 drivers/gpu/drm/vc4/vc4_drv.h              |   3 +
 drivers/gpu/drm/vc4/vc4_qpu_defines.h      |  17 +-
 drivers/gpu/drm/vc4/vc4_validate.c         |  13 +-
 drivers/gpu/drm/vc4/vc4_validate_shaders.c | 449 ++++++++++++++++++++++++++---
 include/uapi/drm/vc4_drm.h                 |  13 +
 6 files changed, 496 insertions(+), 44 deletions(-)
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