Thanks for pulling the other changes. Here's my last set of new code for 4.8, my series for enabling real loops in GLSL. This is pretty exciting, as it's a major hardware feature that the closed source driver never supported. The commits are quite fresh, as kbuild test robot caught a stray ';' that I cleaned up. I booted it and touch-tested loops after fixing. The following changes since commit deb4765db386db67626ffd075d8b5eb5fdf9c4f6: drm/vc4: remove redundant ret status check (2016-07-11 17:23:50 -0700) are available in the git repository at: https://github.com/anholt/linux tags/drm-vc4-next-2016-07-15 for you to fetch changes up to a20d5fa61c32a0c94d237da642326db2ef3c7433: drm/vc4: Fix a "the the" typo in a comment. (2016-07-15 15:19:52 -0700) ---------------------------------------------------------------- This pull request brings in vc4 shader validation for branching, allowing GLSL shaders with non-unrolled loops. ---------------------------------------------------------------- Eric Anholt (7): drm/vc4: Add a getparam ioctl for getting the V3D identity regs. drm/vc4: Move validation's current/max ip into the validation struct. drm/vc4: Add a bitmap of branch targets during shader validation. drm/vc4: Add support for branching in shader validation. drm/vc4: Add a getparam to signal support for branches. drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS drm/vc4: Fix a "the the" typo in a comment. drivers/gpu/drm/vc4/vc4_drv.c | 45 +++ drivers/gpu/drm/vc4/vc4_drv.h | 3 + drivers/gpu/drm/vc4/vc4_qpu_defines.h | 17 +- drivers/gpu/drm/vc4/vc4_validate.c | 13 +- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 449 ++++++++++++++++++++++++++--- include/uapi/drm/vc4_drm.h | 13 + 6 files changed, 496 insertions(+), 44 deletions(-) _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel