I spent some time reading and investigating on this. Bear with me, I am doing Kodi development in my spare time and may not be up-to-date on all platforms. Seems Wayland is much better suited to serve as reference platform as X11 does. Is that correct? If so I don't request OML_sync_control for EGL. Don't waste resources and let the old crap die.
Rainer
On Tue, Jun 21, 2016 at 7:15 AM, Rainer Hochecker <fernetmenta@xxxxxxx> wrote:
Thanks for clarification. That changes my view on Wayland.Cheers,RainerOn Tue, Jun 21, 2016 at 7:01 AM, Daniel Stone <daniel@xxxxxxxxxxxxx> wrote:Hi,
On 21 June 2016 at 14:57, Rainer Hochecker <fernetmenta@xxxxxxx> wrote:
> Are you saying that this is outdated:
> https://wayland.freedesktop.org/faq.html#heading_toc_j_12
>
> A more subtle point is that libGL.so includes the GLX symbols, so linking to
> that library will pull in all the X dependencies. This means that we can't
> link to full GL without pulling in the client side of X, so we're using
> GLES2 for now. Longer term, we'll need a way to use full GL under Wayland.
Badly worded, really.
libGL.so includes the GLX API entrypoints, so your libGL will link to
X11. For that reason - and because there's no need for it to use full
GL - Weston uses GLES2 for its own composition. For clients, if you
don't care about this, then you can use libGL + EGL (this has always
worked), or there's also libglvnd's libOpenGL (this is new). Given
that, it should be reworded.
Cheers,
Daniel
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