Are you saying that this is outdated: https://wayland.freedesktop.org/faq.html#heading_toc_j_12
A more subtle point is that libGL.so includes the GLX symbols, so linking to that library will pull in all the X dependencies. This means that we can't link to full GL without pulling in the client side of X, so we're using GLES2 for now. Longer term, we'll need a way to use full GL under Wayland.
On Tue, Jun 21, 2016 at 1:27 AM, Daniel Stone <daniel@xxxxxxxxxxxxx> wrote:
Hi,
On 21 June 2016 at 04:24, Rainer Hochecker <fernetmenta@xxxxxxx> wrote:
> Thanks a lot.
> Would you know if/when Wayland will support OpenGL?
Er, it always has ... ?
It will never support GLX (as the name implies, that's X-specific),
but EGL is perfectly capable of creating OpenGL contexts. It works
fine.
Cheers,
Daniel
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